Abstract
General Game Playing aims at AI systems that can understand the rules of new games and learn to play them effectively without human intervention. Our paper takes the first step towards general game-playing robots, which extend this capability to AI systems that play games in the real world. We develop a formal model for general games in physical environments and provide a systems architecture that allows the embedding of existing general game players as the “brain” and suitable robotic systems as the “body” of a general game-playing robot. We also report on an initial robot prototype that can understand the rules of arbitrary games and learns to play them in a fixed physical game environment.
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Rajaratnam, D., Thielscher, M. (2013). Towards General Game-Playing Robots: Models, Architecture and Game Controller. In: Cranefield, S., Nayak, A. (eds) AI 2013: Advances in Artificial Intelligence. AI 2013. Lecture Notes in Computer Science(), vol 8272. Springer, Cham. https://doi.org/10.1007/978-3-319-03680-9_29
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DOI: https://doi.org/10.1007/978-3-319-03680-9_29
Publisher Name: Springer, Cham
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Online ISBN: 978-3-319-03680-9
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