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Interacting Game and Haptic System Based on Point-Based Approach for Assisting Patients after Stroke

  • Conference paper
Computers Helping People with Special Needs (ICCHP 2014)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 8547))

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Abstract

This paper describes a system that combines haptic, virtual reality and game technologies in order to assist repetitive performances of manual tasks to patients, which are recovering from neurological motor deficits. These users are able to feel virtual objects by using a haptic device, which acts as a virtual guide taking advantages of its force feedback capabilities. A virtual environment is used forming a haptic interface between the patient and the game. The haptic device is driven under the users movements and assisted through the Magnetic Geometry Effect (MGE). Preliminary evaluation has been performed in order to validate the system in which two different tasks have been performed (throw down bricks in an hexagonal tower without and with haptic assistance) with the aim to obtain more information related to the accuracy of the device.

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Covarrubias, M., Mansutti, A., Bordegoni, M., Cugini, U. (2014). Interacting Game and Haptic System Based on Point-Based Approach for Assisting Patients after Stroke. In: Miesenberger, K., Fels, D., Archambault, D., Peňáz, P., Zagler, W. (eds) Computers Helping People with Special Needs. ICCHP 2014. Lecture Notes in Computer Science, vol 8547. Springer, Cham. https://doi.org/10.1007/978-3-319-08596-8_46

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  • DOI: https://doi.org/10.1007/978-3-319-08596-8_46

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-08595-1

  • Online ISBN: 978-3-319-08596-8

  • eBook Packages: Computer ScienceComputer Science (R0)

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