Abstract
This research is going to demonstrate a virtual museum via second life, the visitors can have the chance to more profoundly experience the masterpieces. By extending 2D paintings to 3D world, users can be not only more adaptively perceive the expression of painting but also intuitively interact with the 2D famous painting in 3D world. Also this kind of art appreciation can play a profound contribution to the art education especially for children. By using game-like navigation around the virtual art gallery, children can receive deeper impression and be more interested in this immersive art museum than traditional one.
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Huang, YC., Han, S.R. (2014). An Immersive Virtual Reality Museum via Second Life. In: Stephanidis, C. (eds) HCI International 2014 - Posters’ Extended Abstracts. HCI 2014. Communications in Computer and Information Science, vol 434. Springer, Cham. https://doi.org/10.1007/978-3-319-07857-1_102
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DOI: https://doi.org/10.1007/978-3-319-07857-1_102
Publisher Name: Springer, Cham
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