Abstract
The presentation is devoted to the problem of introducing computers into the educational process during the last semester of architectural studies for a master’s degree. Non-linear structures become almost the principle of design through modifying the traditional, orthogonal image of architecture. Students are open to the creation of concepts which modify the traditional orthogonal spatial system of architecture.
The two-level system of teaching at the course of graduate studies results in students with varying degree of preparation being admitted. This fact in conjunction with large exercise groups and a relatively short time allocated for the project require methodical preparation of the classes. The shaping of the future form of an object can be presented using a freehand sketch, mock-ups or computer models. These tools correspond to the subsequent three phases of the development of the project: exploration of ideas and the context of the environment, working out variants for decisions on functional solutions, spatial and aesthetic concretization of design solutions. In the opinion of the authors of the paper extending the discussion in the first two phases of the teaching process, that take place without the use of computer drawing, leads to a higher originality of the solutions and to an increased efficiency in their preparation.
The above thoughts, supported by examples, are the subject of this presentation.
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Juzwa, N., Ujma-Wasowicz, K. (2014). Tradition and Innovation in Architectural Education. In: Stephanidis, C., Antona, M. (eds) Universal Access in Human-Computer Interaction. Design for All and Accessibility Practice. UAHCI 2014. Lecture Notes in Computer Science, vol 8516. Springer, Cham. https://doi.org/10.1007/978-3-319-07509-9_20
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DOI: https://doi.org/10.1007/978-3-319-07509-9_20
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