Abstract
Children with cerebral palsy and physical disabilities could not control the standard device, thus the purpose of this study was to redesign the interactive effect for children with physical disabilities. This study extended Makey Makey and scratch software to evaluate the possibility of operate interactive game with a high resistance switching system, whether two children (one is cerebral palsy ,the other is severely physical disabilities) would be able to participant actively by using open source software. This study was following single-subject research using ABAB designs in which A indicated the baseline and B indicated intervention. The data showed that two children with different physical disabilities significantly increased their scores on normal game. From the study, they could execute better performance during the intervention phases.
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Lin, CY. (2014). A Detecting Sensor as Interface for Children with Severe Physical Disabilities. In: Stephanidis, C., Antona, M. (eds) Universal Access in Human-Computer Interaction. Design and Development Methods for Universal Access. UAHCI 2014. Lecture Notes in Computer Science, vol 8513. Springer, Cham. https://doi.org/10.1007/978-3-319-07437-5_37
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DOI: https://doi.org/10.1007/978-3-319-07437-5_37
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