Abstract
In order to meet the deep inner needs of travelers and awaken people's deep resonance for the tourism culture of ancient cities in China, so that tourists can have a better user experience, the quality theory is introduced into the design of cultural and creative products of ancient cities in China, and the design strategy of cultural and creative products of ancient cities in line with the user experience under the development of The Times is discussed. First of all, this paper sorts out the connotation and characteristics of “sensory substance”, and creates three structural levels and five core levels of sensory substance theory. According to the fit degree of sensory experience level and Luanzhou Ancient City tourism cultural and creative products level, the user experience model of Luanzhou Ancient City cultural and creative products is constructed, the commonality of ancient city tourism culture in tourist user experience is sought, and the design method meeting user needs is explored. Combined with the five core layers of quality theory, this paper explores the symbolic representation strategies of cultural and creative products from the three layers of color representation, shape representation and material representation. Then from the sensory element mining, narrative situation building, individual emotional awakening to explore the sensory element extraction strategy. Finally, Luanzhou Ancient City is taken as the research object for design practice test.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Similar content being viewed by others
References
Ling, L.I.U.: Origin of the concept of “perceptual quality.” J. Dialect. Nat. 35(3), 60–63 (2013)
Weishang, L., Ran, L., Anqi, W.: Packag. Eng. 43(10), 335–342 (2012)
Zhirong, Z.: On the “Image” in the creation of aesthetic image. J. Yunnan Normal Univ. (Philos. Soc. Sci. Edn.) 52(06), 86–94 (2019)
Wang, J.: Research on the design of Ancient City cultural and creative products under the background of Cultural and Tourism Integration. Qingdao University of Science and Technology, pp. 8–10, Shandong (2022)
Chen, K.: Research on Regional cultural Creative Product Design Based on the Perspective of Communication, pp. 38–41. Hunan University, Hunan (2018)
Zhao, J.: Research on the design of Daqing Cultural and Creative products based on Regional cultural Semiotics, pp. 21–24. Northeast Petroleum University, Heilongjiang (2021)
Ranlong, W.U., Wangqun, X.I.A.O.: Design strategies of cultural and creative products based on regional culture. J. Landsc. Res. 14(05), 75–78 (2019)
Jun, Y., Yuan, W., Li, X.: Research on product design method based on sensory quality theory analysis. Packag. Eng. 37(24), 28–33 (2016)
Tian, Y.: Research on the development of Luanzhou Ancient City cultural tourism products based on tourists’ perception, pp. 15–16. Yanshan University, Hebei (2021)
Yang, T.: Research on Creative product design based on regional culture, 25p. China University of Mining and Technology, Jiangsu (2020)
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2024 The Author(s), under exclusive license to Springer Nature Switzerland AG
About this paper
Cite this paper
Wang, Z., Liu, W., Si, Y. (2024). Research on the Design of Tourism Cultural and Creative Products in Ancient Cities in China from the Perspective of Experience. In: Stephanidis, C., Antona, M., Ntoa, S., Salvendy, G. (eds) HCI International 2024 Posters. HCII 2024. Communications in Computer and Information Science, vol 2118. Springer, Cham. https://doi.org/10.1007/978-3-031-61963-2_10
Download citation
DOI: https://doi.org/10.1007/978-3-031-61963-2_10
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-031-61962-5
Online ISBN: 978-3-031-61963-2
eBook Packages: Computer ScienceComputer Science (R0)