[go: up one dir, main page]
More Web Proxy on the site http://driver.im/
Skip to main content

The Relationship Between Sound of VR Concert and Motion Activity of Audience

  • Conference paper
  • First Online:
HCI International 2024 Posters (HCII 2024)

Part of the book series: Communications in Computer and Information Science ((CCIS,volume 2116))

Included in the following conference series:

  • 702 Accesses

Abstract

In studies on the spectators of events, there have been several attempts at analyzing the excitement of spectators. In this work, we focus on the music performance using VR technology (VR concert) and propose the kinect-based motion recording system to analyze the relationship between the sound of VR concert and the motion activity of the audience in VR concert. For the motion recording system, we used a head mounted display (HMD), motion capture equipment and two host computers to show a music performance video to the audience by Unity and to record motion data of the audience by MATLAB®. Moreover, we used the equation to calculate the motion activity of the audience from the mean of whole joint’s inter-frame coordinate translation in recorded motion data. To evaluate the motion recording system, we conducted experiments of watching a music performance video including background sound and recording motion data on examinees including 3 different conditions: Resting state (C1), watching a music performance video (C2) and watching a music performance video with sound of studio version (C3). The result shows that the mean of motion activity in C3 is larger than one in C2 and that there is few difference in the standard deviation of motion activity in each condition; which found that the background sound does not always increase the audience’s motion.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Subscribe and save

Springer+ Basic
£29.99 /Month
  • Get 10 units per month
  • Download Article/Chapter or eBook
  • 1 Unit = 1 Article or 1 Chapter
  • Cancel anytime
Subscribe now

Buy Now

Chapter
GBP 19.95
Price includes VAT (United Kingdom)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
GBP 103.50
Price includes VAT (United Kingdom)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
GBP 129.99
Price includes VAT (United Kingdom)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Similar content being viewed by others

References

  1. Kaneko, T., et al.: Supporting the sense of unity between remote audiences in VR-based remote live music support system KSA2. In: 2018 IEEE International Conference on Artificial Intelligence and Virtual Reality (AIVR), pp. 124–127. Institute of Electrical and Electronics Engineers, New York (2018). https://doi.org/10.1109/AIVR.2018.00025

  2. Pfafff, S., Lervik, O., Spoerri, R., Berra, E., Jahrmann, M., Neukom, M.: Games in concert: collaborative music making in virtual reality. In: SIGGRAPH Asia 2018 Virtual Augmented Reality, pp. 1–2. Association for Computing Machinery, New York (2018). https://doi.org/10.1145/3275495.3275509

  3. Abe, K., Nakamura, C., Otsubo, Y., Koike, T., Yokoya, N.: Spectator excitement detection in small-scale sports events. In: Proceedings of the 2nd International Workshop on Multimedia Content Analysis in Sports (MMSports ’19), pp. 100–107. Association for Computing Machinery, New York (2019). https://doi.org/10.1145/3347318.3355521

  4. Peng, S.: Excitement projector: augmenting excitement-perception and arousal through bio-signal-based haptic feedback in remote-sport watching. In: Extended Abstracts of the 2022 CHI Conference on Human Factors in Computing Systems (CHI EA ’22), pp. 1–6. Association for Computing Machinery, New York (2022). https://doi.org/10.1145/3491101.3519619

  5. Shirokura, T., Munekata, N., Ono, T.: E3-player: emotional excitement enhancing video player using skin conductance response. In: Proceedings of the Companion Publication of the 2013 International Conference on Intelligent User Interfaces Companion (IUI ’13 Companion), pp. 47–48. Association for Computing Machinery, New York (2013). https://doi.org/10.1145/2451176.2451192

  6. jrterven/KinZ-Matlab, https://github.com/jrterven/KinZ-Matlab. Accessed 09 Mar 2024

  7. Hanjalic, A.: Multimodal approach to measuring excitement in video. In: 2003 International Conference on Multimedia and Expo. ICME ’03. Proceedings (Cat. No.03TH8698), pp. 289–292. Institute of Electrical and Electronics Engineers, New York (2003). https://doi.org/10.1109/ICME.2003.1221610

  8. Azure Kinect body tracking joints. https://learn.microsoft.com/en-us/azure/kinect-dk/body-joints. Accessed 09 Mar 2024

  9. Jamiroquai - Virtual Insanity (Live in Verona). https://www.youtube.com/watch?v=qT41uNtvmmA. Accessed 13 Mar 2024

  10. GOOVIS Pro - GOOVIS IS GOOD VISION. https://www.goovis.jp/goovis-pro. Accessed 10 Mar 2024

  11. Oculus Quest 2 Specifications - Studio X. https://studiox.lib.rochester.edu/oculus-quest-2-specifications/. Accessed 10 Mar 2024

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Aki Kishimoto .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2024 The Author(s), under exclusive license to Springer Nature Switzerland AG

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Kishimoto, A., Oikawa, Y. (2024). The Relationship Between Sound of VR Concert and Motion Activity of Audience. In: Stephanidis, C., Antona, M., Ntoa, S., Salvendy, G. (eds) HCI International 2024 Posters. HCII 2024. Communications in Computer and Information Science, vol 2116. Springer, Cham. https://doi.org/10.1007/978-3-031-61950-2_26

Download citation

  • DOI: https://doi.org/10.1007/978-3-031-61950-2_26

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-031-61949-6

  • Online ISBN: 978-3-031-61950-2

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics