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Spatial Cognition Through Gestural Interfaces: Embodied Play and Learning with Minecraft

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Learning and Collaboration Technologies (HCII 2024)

Abstract

Increasingly accessible gesture-based interfaces offer powerful but underexplored potential for facilitating inclusive and engaging learning experiences. In this work, we explore creating and testing a hand and body pose-based gestural control interface for playing Minecraft. This work aims to be a starting point for making Minecraft (and other video games) based learning and play more inclusive and engaging by moving away from just keyboard-mouse controls. We study the viability and user-friendliness of our initial designs through surveys, interviews, and early co-design sessions, shaping gestures that resonate with diverse youth, enriching the learning and assessment of spatial cognition skills among them.

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Correspondence to Vishesh Kumar .

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Issa, J., Kumar, V., Worsley, M. (2024). Spatial Cognition Through Gestural Interfaces: Embodied Play and Learning with Minecraft. In: Zaphiris, P., Ioannou, A. (eds) Learning and Collaboration Technologies. HCII 2024. Lecture Notes in Computer Science, vol 14723. Springer, Cham. https://doi.org/10.1007/978-3-031-61685-3_4

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  • DOI: https://doi.org/10.1007/978-3-031-61685-3_4

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-031-61684-6

  • Online ISBN: 978-3-031-61685-3

  • eBook Packages: Computer ScienceComputer Science (R0)

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