Abstract
Modern society’s challenges in science and technology underscore the importance of science education. Effective science education, however, often necessitates outdoor learning and observation, addressing the limitations of traditional classrooms. These limitations, such as a lack of diverse teaching methods, lead to fewer opportunities for hands-on activities, diminishing student interest in learning. To address this, scholars integrate games and outdoor teaching methods, including location-based games that adapt to players’ geographical locations, fostering a connection between the virtual and physical worlds. Playability and player experience, linked to intrinsic motivation, are critical in game-based learning. This study investigates whether incorporating location-based elements into educational games with high playability results in positive player experiences. Focused on plant ecology education, the research develops location-based and non-location-based game versions for experimentation. The quasi-experimental approach involves participants playing both versions and completing a player experience questionnaire. Statistical analysis reveals the location-based game provides a superior player experience, boosting satisfaction and confidence. These findings offer valuable insights for developers of future educational location-based games.
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Acknowledgments
The funding for this research was provided through a grant from the National Science Council of Taiwan, with the project number NSTC 112–2221-E-218–018 -. The plant illustration materials utilized in this study were graciously provided with permission by the ‘Tainan Park & Plants’ design team of STUST. We express our gratitude to the 30 subjects for their voluntary assistance, crucial for data collection in this research. Special thanks to Teacher Chen Tzuyin from Taoyuan Municipal Wu-Ling Senior High School in Taiwan for her valuable support in developing the educational content for the game.
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Chen, ZR., Lam, CC. (2024). Exploring Player Experience in Mobile Learning Through Location-Based Games. In: Wei, J., Margetis, G. (eds) Human-Centered Design, Operation and Evaluation of Mobile Communications. HCII 2024. Lecture Notes in Computer Science, vol 14737. Springer, Cham. https://doi.org/10.1007/978-3-031-60458-4_13
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