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Developing a VR Factory Walkthrough for Use in Schools

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Human-Centered Software Engineering (HCSE 2024)

Abstract

Practical experiences are an important part of the education in vocational schools. In many cases, for example concerning production modes, this experience is gained by excursions to factories. Since the number of such excursions is limited by time and money constraints, and since the current alternative are traditional, less immersive materials such as books or videos, we present a virtual reality (VR) walkthrough of a demonstration factory. We collected requirements that are specific to this situation, built an application, and evaluated it, according to the human-centred design process. From this, we derive an overview of the special precautions and the challenges related to development for use in a school setting.

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Notes

  1. 1.

    For example: https://securecdn.oculus.com/sr/oculusquest-warning-english.

  2. 2.

    https://unity.com/.

  3. 3.

    https://docs.unity3d.com/Packages/com.unity.xr.interaction.toolkit@3.0/manual/index.html.

  4. 4.

    Insta360 Pro 2 Camera: https://www.insta360.com/de/product/insta360-pro2.

References

  1. Ramaseri Chandra, A.N., El Jamiy, F., Reza, H.: A systematic survey on cybersickness in virtual environments. Computers 11(4) (2022). https://doi.org/10.3390/computers11040051, https://www.mdpi.com/2073-431X/11/4/51

  2. for Standardization, I.O.: Ergonomics of human-system interaction part 210: Human-centred design for interactive systems. Standard, International Organization for Standardization, Geneva, CH (2019)

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  3. Wang, S., Mao, Z., Zeng, C., Gong, H., Li, S., Chen, B.: A new method of virtual reality based on unity3d. In: 2010 18th International Conference on Geoinformatics. pp. 1–5 (2010) https://doi.org/10.1109/GEOINFORMATICS.2010.5567608

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Acknowledgments

This work is part of the project “5G-Lernorte OWL”, which is funded by the Ministry of Economic Affairs, Industry, Climate Action and Energy of the State of North Rhine-Westphalia.

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Correspondence to Sarah Claudia Krings , Enes Yigitbas or Stefan Sauer .

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Krings, S.C., Yigitbas, E., Sauer, S. (2024). Developing a VR Factory Walkthrough for Use in Schools. In: Lárusdóttir, M.K., Naqvi, B., Bernhaupt, R., Ardito, C., Sauer, S. (eds) Human-Centered Software Engineering. HCSE 2024. Lecture Notes in Computer Science, vol 14793. Springer, Cham. https://doi.org/10.1007/978-3-031-64576-1_21

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  • DOI: https://doi.org/10.1007/978-3-031-64576-1_21

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-031-64575-4

  • Online ISBN: 978-3-031-64576-1

  • eBook Packages: Computer ScienceComputer Science (R0)

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