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Design Gamification Strategies in a Digital Learning Environment: The Impact on Students

  • Conference paper
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Games and Learning Alliance (GALA 2023)

Abstract

Over the past few decades, gamification has become increasingly popular and widely used to motivate and engage learners in the digital age. Based on gamification strategies that have been shown to be useful in literature, we wondered how they can be developed in the Digital Learning Environment of the Digital Math Training project. To understand the impact and effectiveness of our implemented gamification strategies in the DLE, we considered the students’ answers, from grade 9th to 13th, to initial and final questionnaire. The results show which of the strategies implemented were most appreciated by the DMT students and which were found to be effective in stimulating their motivation, especially for some categories of students.

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Correspondence to Valeria Fradiante .

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Floris, F., Fradiante, V., Marchisio Conte, M., Rabellino, S. (2024). Design Gamification Strategies in a Digital Learning Environment: The Impact on Students. In: Dondio, P., et al. Games and Learning Alliance. GALA 2023. Lecture Notes in Computer Science, vol 14475. Springer, Cham. https://doi.org/10.1007/978-3-031-49065-1_50

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  • DOI: https://doi.org/10.1007/978-3-031-49065-1_50

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-031-49064-4

  • Online ISBN: 978-3-031-49065-1

  • eBook Packages: Computer ScienceComputer Science (R0)

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