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Water Animation Using Coupled SPH and Wave Equation

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Advances in Visual Computing (ISVC 2023)

Part of the book series: Lecture Notes in Computer Science ((LNCS,volume 14361))

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Abstract

This project addresses the need for interactive, real-time water animation techniques that can reproduce convincing effects such as splashes and breaking waves while being computationally inexpensive. Our method couples smoothed-particle hydrodynamics (SPH) and a wave equation solver in a one-way manner to animate the behavior of water in real-time, leveraging compute shaders for interactive performance. In this paper, we present a review of related literature on real-time simulation and animation of fluids, describe our hybrid algorithm, and present a comparison of images and computational costs between SPH, wave equation solution, and our coupled approach. Our approach is faster than a pure SPH solution, but requires fewer particles to achieve a similar appearance. In this work, however, we do not address the problem of water rendering.

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Correspondence to Tim McGraw .

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Ramakrishnan, V., McGraw, T. (2023). Water Animation Using Coupled SPH and Wave Equation. In: Bebis, G., et al. Advances in Visual Computing. ISVC 2023. Lecture Notes in Computer Science, vol 14361. Springer, Cham. https://doi.org/10.1007/978-3-031-47969-4_24

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  • DOI: https://doi.org/10.1007/978-3-031-47969-4_24

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-031-47968-7

  • Online ISBN: 978-3-031-47969-4

  • eBook Packages: Computer ScienceComputer Science (R0)

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