Abstract
Agrammatism is a common symptom occurring in post-stroke aphasia and frequently addressed in traditional language therapy. However, most commercial serious games and mHealth applications aimed at independent aphasia treatment include only few, if any, tasks focusing on morphosyntax. “Training Impaired Grammar” (TIGr) is a project which attempts to fill the existing gap for Russian speakers with aphasia. The app is going to cover eight areas of morphosyntax, including sentence structure, verb retrieval and various types of verbal and nominal inflection. Besides, it is going to be adaptable, i.e. each of these areas is going to be subdivided into four difficulty levels. Importantly, TIGr is planned to capture the users’ attention and strengthen their motivation with a narrative framework and a reward system, which only rarely can be found in apps for aphasia treatment. The game is currently under development: the stimuli and distractors are being piloted, and the details of the plotline and design are being elaborated.
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Notes
- 1.
It was decided to split this level in two in order to have a smoother between-level transition and to provide more various tasks; essentially, there is a slight increase of difficulty on the second “moderate” level due to a greater number of distractors and/or a slightly more difficult grammatical phenomenon in question.
- 2.
A survey of persons of over 50 years of age is currently being conducted as to what kind of journey would be more logical and captivating for our target audience, people of age being the group most susceptible to strokes. We have so far collected only a dozen of responses, but the overwhelming majority of our informants embrace the adventure genre with enthusiasm. The opinions, however, are now equally split as to the exact route of this travel: whether it should include the whole world, only the climate zones that tigers inhabit, or only Russia – the birthplace of most of our target audience. The specific locations will be developed based on the feedback obtained from the survey.
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Acknowledgements
This work is an output of a research project implemented as part of the Basic Research Program at the National Research University Higher School of Economics (HSE University). We are extremely thankful to Ekaterina Zorina for her invaluable feedback.
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Gorshkov, G., Buivolova, O., Malyutina, S., Pozdniakova, V., Soloukhina, O., Dragoy, O. (2023). “Training Impaired Grammar” – A Serious Game for Agrammatism Treatment. In: Haahr, M., Rojas-Salazar, A., Göbel, S. (eds) Serious Games. JCSG 2023. Lecture Notes in Computer Science, vol 14309. Springer, Cham. https://doi.org/10.1007/978-3-031-44751-8_33
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