[go: up one dir, main page]
More Web Proxy on the site http://driver.im/
Skip to main content

Towards Rendering the Style of 20th Century Cartoon Line Art in 3D Real-Time

  • Conference paper
  • First Online:
Advances in Computer Graphics (CGI 2022)

Part of the book series: Lecture Notes in Computer Science ((LNCS,volume 13443))

Included in the following conference series:

  • 1370 Accesses

Abstract

Al Hirschfeld (1903–2003) is one of the foremost representatives of a great generation of cartoon line artists. He extensively drew the American popular culture of the whole 20th century at its peak of liveliness and pushed beyond the conventional and commercial cartoon art with his exclusive focus on the minimalistic and expressive usage of pen-and-ink lines. However, the expressiveness of his line style has not been fully exploited in 3D real-time. We observe a lack of workflow and graphical tools to create his style. Thus, this essay proposes Hirschfeld’s artworks as style guides to design and develop 3D line art characters in real-time animation. An innovative workflow focusing on the artistic directed control of the selection and the thickness of lines is explored and examined to assist the creation of 3D real-time line art and animation.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Subscribe and save

Springer+ Basic
£29.99 /Month
  • Get 10 units per month
  • Download Article/Chapter or eBook
  • 1 Unit = 1 Article or 1 Chapter
  • Cancel anytime
Subscribe now

Buy Now

Chapter
GBP 19.95
Price includes VAT (United Kingdom)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
GBP 63.99
Price includes VAT (United Kingdom)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
GBP 79.99
Price includes VAT (United Kingdom)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Similar content being viewed by others

References

  1. Appel, A.: The notion of quantitative invisibility and the machine rendering of solids. In: Proceedings of the 1967 22nd National Conference, pp. 387–393 (1967)

    Google Scholar 

  2. Bénard, P., Hertzmann, A.: Line drawings from 3D models. arXiv preprint arXiv:1810.01175 (2018)

  3. Brown, I., Arandjelović, O.: Making Japenese ukiyo-e art 3D in real-time. Sci 2(2), 32 (2020)

    Article  Google Scholar 

  4. Chen, D., Zhang, Y., Liu, H., Xu, P.: Real-time artistic silhouettes rendering for 3D models. In: 2015 8th International Symposium on Computational Intelligence and Design (ISCID), vol. 1, pp. 494–498. IEEE (2015)

    Google Scholar 

  5. Cole, F., Finkelstein, A.: Two fast methods for high-quality line visibility. IEEE Trans. Visual Comput. Graphics 16(5), 707–717 (2009)

    Article  Google Scholar 

  6. DeCarlo, D., Finkelstein, A., Rusinkiewicz, S., Santella, A.: Suggestive contours for conveying shape. In: ACM SIGGRAPH 2003 Papers, pp. 848–855 (2003)

    Google Scholar 

  7. Gooch, B., Sloan, P.P.J., Gooch, A., Shirley, P., Riesenfeld, R.: Interactive technical illustration. In: Proceedings of the 1999 Symposium on Interactive 3D Graphics, pp. 31–38 (1999)

    Google Scholar 

  8. Hermosilla, P., Vázquez, P.P.: NPR effects using the geometry shader. In: GPU Pro 360, pp. 33–49. AK Peters/CRC Press (2018)

    Google Scholar 

  9. Hermosilla, P., Vázquez Alcocer, P.P., et al.: Single pass GPU stylized edges (2009)

    Google Scholar 

  10. Herring, D.G., McGraw, T.: Inter-color NPR lines: a comparison of rendering techniques. Comput. Games J. 5(1), 39–53 (2016)

    Article  Google Scholar 

  11. Hertzmann, A.: Non-photorealistic rendering and the science of art. In: Proceedings of the 8th International Symposium on Non-Photorealistic Animation and Rendering, pp. 147–157 (2010)

    Google Scholar 

  12. Jang, W., Ju, G., Jung, Y., Yang, J., Tong, X., Lee, S.: StyleCariGAN: caricature generation via StyleGAN feature map modulation. ACM Trans. Graph. 40(4), 1–16 (2021). https://doi.org/10.1145/3450626.3459860

    Article  Google Scholar 

  13. Li, H., Sheng, B., Li, P., Ali, R., Chen, C.P.: Globally and locally semantic colorization via exemplar-based broad-GAN. IEEE Trans. Image Process. 30, 8526–8539 (2021)

    Article  Google Scholar 

  14. Matsuo, T., Mikami, K., Watanabe, T., Kondo, K.: Shape oriented line drawing in real-time 3DCG. In: SIGGRAPH Asia 2011 Posters, p. 1 (2011)

    Google Scholar 

  15. Mitchell, J.L., Brennan, C., Card, D.: Real-time image-space outlining for non-photorealistic rendering. In: ACM SIGGRAPH 2002 Conference Abstracts and Applications, SIGGRAPH 2002, p. 239. Association for Computing Machinery, New York (2002). https://doi.org/10.1145/1242073.1242252

  16. Montesdeoca, S.E.: Real-time watercolor rendering of 3d objects and animation with enhanced control. Ph.D. thesis, Nanyang Technological University (2018)

    Google Scholar 

  17. Motomura, J.C.: GuiltyGearXrd’s art style: the X factor between 2D and 3D (2015). https://www.youtube.com/watch?v=yhGjCzxJV3E

  18. Raskar, R., Cohen, M.: Image precision silhouette edges. In: Proceedings of the 1999 Symposium on Interactive 3D Graphics, pp. 135–140 (1999)

    Google Scholar 

  19. Saito, T., Takahashi, T.: Comprehensible rendering of 3-D shapes. In: Proceedings of the 17th Annual Conference on Computer Graphics and Interactive Techniques, pp. 197–206 (1990)

    Google Scholar 

  20. Sander, P.V., Nehab, D., Chlamtac, E., Hoppe, H.: Efficient traversal of mesh edges using adjacency primitives. ACM Trans. Graph. (TOG) 27(5), 1–9 (2008)

    Article  Google Scholar 

  21. Xie, M., Xia, M., Li, C., Liu, X., Wong, T.T.: Seamless manga inpainting with semantics awareness. ACM Trans. Graph. (SIGGRAPH 2021 Issue) 40(4), 96:1–96:11 (2021)

    Google Scholar 

  22. Xu, X., Seah, H.S., Qian, K., Benvenuti, D.: A framework for stylized animation from 3D line extraction. In: International Workshop on Advanced Imaging Technology (2017)

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Peisen Xu .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2022 The Author(s), under exclusive license to Springer Nature Switzerland AG

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Xu, P., Benvenuti, D. (2022). Towards Rendering the Style of 20th Century Cartoon Line Art in 3D Real-Time. In: Magnenat-Thalmann, N., et al. Advances in Computer Graphics. CGI 2022. Lecture Notes in Computer Science, vol 13443. Springer, Cham. https://doi.org/10.1007/978-3-031-23473-6_19

Download citation

  • DOI: https://doi.org/10.1007/978-3-031-23473-6_19

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-031-23472-9

  • Online ISBN: 978-3-031-23473-6

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics