Abstract
Virtual reality (VR) interfaces allow for entirely new modes of user interaction with systems and interfaces. Much like in physical workspaces, documents, tools, and interfaces can be used, put aside, and used again later. Such asynchronous workflows are a great advantage of virtual environments, as they enable users to perform multiple tasks in an interleaved manner. However, VR interfaces also face new challenges, such as text input without physical keyboards, and the analysis of such asynchronous workflows. In this paper we present the version of vitrivr-VR participating in the Video Browser Showdown (VBS) 2023. We describe the current state of our system, with a focus on improvements in text input methods and logging of asynchronous workflows.
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Acknowledgements
This work was partly supported by the Swiss National Science Foundation through projects “Participatory Knowledge Practices in Analog and Digital Image Archives” (contract no. 193788) and “MediaGraph” (contract no. 202125).
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Spiess, F., Heller, S., Rossetto, L., Sauter, L., Weber, P., Schuldt, H. (2023). Traceable Asynchronous Workflows in Video Retrieval with vitrivr-VR. In: Dang-Nguyen, DT., et al. MultiMedia Modeling. MMM 2023. Lecture Notes in Computer Science, vol 13833. Springer, Cham. https://doi.org/10.1007/978-3-031-27077-2_49
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