Abstract
In this paper, we propose a method for 3D hand pose recognition using two omnidirectional cameras that enables users to perform proximity gesture operations in the entire range in front of a display. In this method, we use a technique of FOV division, which transforms an input omnidirectional camera image into multiple perspective projection images with virtually rotating the camera, in order to avoid distortion in the peripheral area of a perspective projection image. We also introduce two-stage skeleton detection, which uses the results of whole-body skeleton detection for determining the range of hand skeleton detection to reduce false detections. We evaluated the detection rate with and without FOV division. The detection rate with FOV division is higher than that without FOV division, and complex poses can be detected. In addition, the effectiveness of the two-stage skeleton detection was confirmed by comparing the results with and without the two-stage detection.
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Abe, Y., Komuro, T. (2022). 3D Hand Pose Recognition Over a Wide Area Using Two Omnidirectional Cameras with Field-of-view Division. In: Kurosu, M., et al. HCI International 2022 - Late Breaking Papers. Multimodality in Advanced Interaction Environments. HCII 2022. Lecture Notes in Computer Science, vol 13519. Springer, Cham. https://doi.org/10.1007/978-3-031-17618-0_1
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DOI: https://doi.org/10.1007/978-3-031-17618-0_1
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