Abstract
Virtual Reality is a beneficial and appealing supplement to traditional education. VR has been a broad term used to designate a variety of educational systems throughout the years, including desktop-based Virtual Reality, CAVE-based Virtual Reality, stereoscopic glasses-based Virtual Reality and custom-developed Virtual Reality systems. This study investigates the many applications of the term “Virtual Reality” for educational purposes, with the objective of serving as a map to differentiate earlier uses of the term “Virtual Reality” as it is currently interwoven with Head Mounted Displays. The study also discusses the features and advantages of modern Head Mounted Displays that provide a complete VR learning experience that impact the user’s experience. More degrees of freedom (DoF), increased display resolution, greater refresh rate, hand and head tracking and a larger field of vision (FoV) are just a few of the hardware advancements that are promoting the use of VR as a technological method for education in the classroom.
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Marougkas, A., Troussas, C., Krouska, A., Sgouropoulou, C. (2023). Virtual Reality in Education: Reviewing Different Technological Approaches and Their Implementations. In: Krouska, A., Troussas, C., Caro, J. (eds) Novel & Intelligent Digital Systems: Proceedings of the 2nd International Conference (NiDS 2022). NiDS 2022. Lecture Notes in Networks and Systems, vol 556. Springer, Cham. https://doi.org/10.1007/978-3-031-17601-2_8
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