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Part of the book series: Synthesis Lectures on Games and Computational Intelligence (SLGCI)
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About this book
Automatic content generation is the production of content for games, web pages, or other purposes by procedural means. Search-based automatic content generation employs search-based algorithms to accomplish automatic content generation. This book presents a number of different techniques for search-based automatic content generation where the search algorithm is an evolutionary algorithm. The chapters treat puzzle design, the creation of small maps or mazes, the use of L-systems and a generalization of L-system to create terrain maps, the use of cellular automata to create maps, and, finally, the decomposition of the design problem for large, complex maps culminating in the creation of a map for a fantasy game module with designersupplied content and tactical features.
The evolutionary algorithms used for the different types of content are generic and similar, with the exception of the novel sparse initialization technique are presented in Chapter 2. The points where the content generation systems vary are in the design of their fitness functions and in the way the space of objects being searched is represented. A large variety of different fitness functions are designed and explained, and similarly radically different representations are applied to the design of digital objects all of which are, essentially, maps for use in games.
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Table of contents (6 chapters)
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Bibliographic Information
Book Title: Exploring Representation in Evolutionary Level Design
Authors: Daniel Ashlock
Series Title: Synthesis Lectures on Games and Computational Intelligence
DOI: https://doi.org/10.1007/978-3-031-02120-6
Publisher: Springer Cham
eBook Packages: Synthesis Collection of Technology (R0), eBColl Synthesis Collection 8
Copyright Information: Springer Nature Switzerland AG 2018
Softcover ISBN: 978-3-031-00992-1Published: 21 May 2018
eBook ISBN: 978-3-031-02120-6Published: 31 May 2022
Series ISSN: 2573-6485
Series E-ISSN: 2573-6493
Edition Number: 1
Number of Pages: XIV, 141
Topics: Mathematics, general, Engineering, general, Computational Intelligence, Popular Culture, Artificial Intelligence