Abstract
This paper describes our remote collaboration project related to the design and implementation of virtual kawaii robots by Japanese and American university students, and affective evaluation of the robots. Because of the COVID-19 pandemic, we had to change our planned 7-week collaboration from in-person to virtual with a resultant change in the target product of our collaboration from real robots to virtual robots. Based on our new plan for 2021, students designed robots in virtual spaces aiming that each robot elicited a different Electroencephalogram (EEG) and/or Heart Rate (HR) reaction from humans. Based on the persona and scenario for the companion robot authored by each student team, each student designed four robots with the goal that one robot would be most kawaii, a Japanese adjective representing cute and adorable, and others would be less kawaii due to variations in shapes and colors. The affective evaluation of robots was performed both by biological signals (EEG and HR) and by kawaii rating.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Similar content being viewed by others
References
National Science Foundation International Research Experiences for Students. www.nsf.gov/publications/pub_summ.jsp?WT.z_pims_id=505656&ods_key=nsf19585. Accessed 24 Feb 2020
Marcus, A., Kurosu, M., Ma, X., Hashizume, A.: Cuteness Engineering: Designing Adorable Products and Services. Springer, Heidelberg (2017). https://doi.org/10.1007/978-3-319-61961-3
Ohkura, M. (ed.): Kawaii Engineering. SSCC, Springer, Singapore (2019). https://doi.org/10.1007/978-981-13-7964-2
Nittono, H., et al.: The power of kawaii: viewing cute images promotes a careful behavior and narrows attentional focus. PLoS ONE 7(9), e46362 (2012)
Nittono, H.: “Kawaii” no Chikara (The Power of “Kawaii”). Kagakudojin, Kyoto (2019). (in Japanese)
Cole, S.: The Most Kawaii Robots of 2016. https://motherboard.vice.com/en_us/article/xygky3/the-most-kawaii-robots-of-2016-5886b75a358cef455d864759. Accessed 28 June 2021
Bennett, B.: Meet all the cute, friendly, useful robots of CES 2019. https://www.cnet.com/pictures/meet-all-the-robots-of-ces-2019. Accessed 28 June 2021
Sugano, S., Miyaji, Y., Tomiyama, K.: Study of kawaii-ness in motion – physical properties of kawaii motion of roomba. In: Kurosu, M. (eds.) HCII 2013. LNCS, vol. 8004, pp. 620–629. Springer, Heidelberg (2013). https://doi.org/10.1007/978-3-642-39232-0_67
Sugano, S., Morita, H., Tomiyama, K.: Study on kawaii-ness in motion - classifying kawaii motion using roomba. In: Ji, Y. (ed.) AHFE2012. Advances in Affective and Pleasurable Design, 1st edn., pp.107–116. CRC Press, Boca Raton (2012)
Sugano, S., Tomiyama, K.: Kawaii-ness in motion. In: Ohkura, M. (ed.) Kawaii Engineering. Springer Series on Cultural Computing, pp. 77–91. Springer, Singapore (2019). https://doi.org/10.1007/978-981-13-7964-2_4
Ohkura, M., Sakurai, H., Aoto, T.: A trial of interactive remote teaching by shared virtual spaces between two universities. In: Proceedings of the CollabTech2008, Wakayama, pp. 89–93 (2008)
Ohkura, M., et al.: Multi-media global PBL with HTML5 and TECHTILE toolkit for Japanese and Thai students. In: Proceedings of the 2017 JSEE Annual Conference, Tokyo, pp. 45–50 (2017)
Ohkura, M., et al.: Design and implementation of kawaii robots by Japanese and American university students using remote collaboration. In: Proceedings of the ISASE 2021 (2021)
Berque, D., et al.: Cross-cultural design and evaluation of robot prototypes based on Kawaii (cute) attributes. In: Rau, P.-L. (ed.) HCII 2021. LNCS, vol. 12773, pp. 319–334. Springer, Cham (2021). https://doi.org/10.1007/978-3-030-77080-8_26
Pei, G., Li, T.: A literature review of EEG-based affective computing in marketing. Front. Psychol., 16 (2021)
Tivatansakul, S., Ohkura, M.: Emotion recognition using ECG signals with local pattern description methods. Int. J. Affect. Eng. 15(2), 51–61 (2016)
Nikolova, D., Petkova, P., Manolova, A., Georgieva, P.: ECG-based emotion recognition: overview of methods and applications. In: Advances in Neural Networks and Applications 2018 (ANNA 2018), pp. 1–5. VDE Verlag, Berlin (2018)
Ito, K., Miura, N., Ohkura, M.: Proposal of affective model for a system using ECG. Trans. Jpn. Soc. Kansei Eng. 18(1), 87–93 (2019). (in Japanese)
Ohkura, M., Komatsu, T., Aoto, T.: Kawaii rules: increasing affective value of industrial products. In: Watada, J., Shiizuka, H., Lee, K.-P., Otani, T., Lim, C.-P. (eds.) Industrial Applications of Affective Engineering, pp. 97–110. Springer, Cham (2014). https://doi.org/10.1007/978-3-319-04798-0_8
Ohkura, M.: Systematic study on “Kawaii.” Inf. Process. 57(2), 124–127 (2016). (in Japanese)
Laohakangvalvit, T., Achalakul, T., Ohkura, M.: A method to obtain effective attributes for attractive cosmetic bottles by deep learning. Int. J. Affect. Eng. 19(1), 37–48 (2019)
Sripian, P., Miyatake, K., Ohkura, M.: Study on the color feature of Harajuku-type kawaii fashion comparison with street snap images using colorfulness. TNI J. Eng. Technol. 8(1), 63–72 (2020)
Yanagi, M., et al.: Differences in heartbeat modulation between excited and relaxed kawaii feelings during photograph observation. Int. J. Affect. Eng. 15(2), 189–193 (2016)
Acknowledgement
This material is based upon work supported by the National Science Foundation under Grant No. OISE-1854255. Any opinions, findings, and conclusions or recommendations expressed in this material are those of the authors and do not necessarily reflect the views of the National Science Foundation. We thank all the participating students: G. Todd, H. Schwipps, N. Jadram, S. Imura, L. Guinee, R. Martinez, N. S. Fong and S. Ohtsuka.
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2022 The Author(s), under exclusive license to Springer Nature Switzerland AG
About this paper
Cite this paper
Ohkura, M., Laohakangvalvit, T., Sripian, P., Sugaya, M., Chiba, H., Berque, D. (2022). Affective Evaluation of Virtual Kawaii Robotic Gadgets Using Biological Signals in a Remote Collaboration of American and Japanese Students. In: Kurosu, M. (eds) Human-Computer Interaction. Theoretical Approaches and Design Methods. HCII 2022. Lecture Notes in Computer Science, vol 13302. Springer, Cham. https://doi.org/10.1007/978-3-031-05311-5_33
Download citation
DOI: https://doi.org/10.1007/978-3-031-05311-5_33
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-031-05310-8
Online ISBN: 978-3-031-05311-5
eBook Packages: Computer ScienceComputer Science (R0)