Abstract
It is studied in this project the viability to implement an application to virtually rebuild objects using a low-cost device. A rebuilding application was developed using ReconstructMe SDK’s interfaces and a Kinect as a depth device. An analysis tool working on the Unity engine was also implemented, operating mainly as Editor Scripting with its C# API feature. This tool implements the capacity to obtain the measurement data of volumetric extremes of the virtual objects. The proposal is tested by rebuilding of some specific objects, which are the closest resource; by manually conducting the device. With results, the application faces some problems with the mesh fitting of some objects, however the mesh quality is relatively good. Based on data measured, it is achieved a good level of precision on the extreme measures besides that each rebuilding procedure can be made within a relatively fast time cost, around 25 s.
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Acknowledgments to the “Instituto Federal Goiano (IF Goiano)”, especially to the Morrinhos institution campus, and the science initiation program “Programa Institucional Voluntário de Iniciação Científica (PIVIC)”, who value and provide opportunities for all engagement and performance on this work as a research project, and that contribute to the state of this paper.
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Rodrigues Ferreira, A., Carvalho Silva, A., Barreto Junior, C. (2021). Virtual Reconstruction of Objects by Point Cloud Capture to Measurement of Density Parameters Using Low Cost Device. In: Ruiz, P.H., Agredo-Delgado, V., Kawamoto, A.L.S. (eds) Human-Computer Interaction. HCI-COLLAB 2021. Communications in Computer and Information Science, vol 1478. Springer, Cham. https://doi.org/10.1007/978-3-030-92325-9_19
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