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Research on Perceptual Cues of Interactive Narrative in Virtual Reality

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Human Interface and the Management of Information. Information Presentation and Visualization (HCII 2021)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 12765))

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Abstract

From words, images, films to games, the development of narrative is inseparable from the evolution of media. With the advent of virtual reality, the traditional paradigms of storytelling need to be expanded. VR can simulate the real world vividly to an unprecedented extent, in which users can choose their own perspectives freely during their exploration. However, in addition to great immersion and presence, this powerful new technology also brings new challenges to interactive storytellers who are familiar with the traditional “frame-bound” media. To keep users focused on the storyline efficiently and naturally in VR, new ways of perceptual cues need to be explored and verified. Through a comparative experiment, we tested how well the existing perceptual cues could meet our expectations using “Secondary Mission”, an original interactive narrative VR game, as a case for study. Based on our findings, design strategies for planning perceptual cues in VR interactive narratives were proposed to help in improving users’ experience.

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Correspondence to Zhejun Liu .

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He, E., Lin, J., Liu, Z., Zhang, Y. (2021). Research on Perceptual Cues of Interactive Narrative in Virtual Reality. In: Yamamoto, S., Mori, H. (eds) Human Interface and the Management of Information. Information Presentation and Visualization. HCII 2021. Lecture Notes in Computer Science(), vol 12765. Springer, Cham. https://doi.org/10.1007/978-3-030-78321-1_22

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  • DOI: https://doi.org/10.1007/978-3-030-78321-1_22

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-78320-4

  • Online ISBN: 978-3-030-78321-1

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