Abstract
VR is becoming increasingly popular and is developing from a niche market to a mass market currently experiencing thriving. Highly developed technology at affordable prices and a spectrum of applications ranging from gaming to learning to e-business are shaping the VR landscape in 2021. There are attempts to address many human senses through software and hardware to make the scenarios even more realistic. The integration of haptics is becoming the focus of current trends and developments. This paper attempts to do justice to this trend and looks at haptic interaction from different angles. Besides a brief excursus to the development of haptic devices, we will also discuss physiological grounds to grasp better the possibilities offered by integrating the sense of touch. Also, practical examples from the BMBF project SmartHands will illustrate how and when haptic feedback in the form of haptic gloves can be usefully integrated into a VR learning application. We will also attempt to build a direct bridge to application-oriented e-business by outlining promising use cases to embed haptic feedback in e-commerce.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Similar content being viewed by others
References
Aubin, A., Gagnon, K., Morin, C.: The seven-step palpation method: a proposal to improve palpation skills. Int. j. Osteopath. Med. 17(1), 66–72 (2014)
Asdecker, B.: Praeventives retourenmanagement und ruecksendegebuehren - neue studienergebnisse [Pressemeldung] (2019). http://www.retourenforschung.de/info-praeventives-retourenmanagement-und-ruecksendegebuehren---neue-studienergebnisse.html
Azuma, R.T.: A survey of augmented reality. Presence: Teleoperators and Virtual Environ, vol. 6(4), 355–385 (1997). https://doi.org/10.1162/pres.1997.6.4.355
Birbaumer, N., Schmidt, R.F.: Somatosensorik, nozizeption, schmerz. In: Biologische Psychologie, pp. 326–371. Springer, Berlin, Heidelberg (1999). https://doi.org/10.1007/978-3-662-06097-1_16
Bloom, B.S., Engelhard, M.D., Furst, E.J., Hill, W.H., Krathwohl, D.R.: Taxonomy of Educational Objectives, Handbook I: The Cognitive Domain. Longmans, New York (1956)
Bodendörfer, X.: Virtual Reality und UX – wann das Eintauchen in eine andere Welt das Benutzererlebnis behindern kann. Usabilityblog. https://www.usabilityblog.de/virtual-reality-und-ux-wann-das-eintauchen-in-eine-andere-welt-das-benutzererlebnis-behindern-kann/
Caudell, T., Mizell, D.W.: Augmented reality: an application of heads-up display technology to manual manufacturing processes. Proc. Twenty-Fifth Hawaii Int. Conf. Syst. Sci. 2, 659–669 (1992)
Dörner, R., Broll, W., Jung, B., Grimm, P., Göbel, M.: Einführung in virtual und augmented reality. In: Dörner, R., Broll, W., Grimm, P., Jung, B. (eds.) Virtual und Augmented Reality (VR/AR), pp. 1–42. Springer, Heidelberg (2019). https://doi.org/10.1007/978-3-662-58861-1_1
elaboratum GmbH. Das E-Commerce-Frustbarometer. elaboratum (2020). https://www.elaboratum.de/news/ecommerce-frustbarometer-2020-elaboratum-trusted-shops/
Esteves, J.E.: Diagnostic Palpitation in Osteopathic Medicine: A Putative Neurocognitive Model of Expertise (Doctoral dissertation, Oxford Brookes University) (2011)
Falcão, C.S., Soares, M.: Ergonomics, usability and virtual reality: a review applied to consumer product. In: Falcão, C.S., Soares, M., (ets) Advances in Usability Evaluation Part II, pp. 297–306 (2012)
Frank, T.B.: Erstellung und anwendung von 360°-Videos. In: Orsolits, H., Lackner, M. (ets) Virtual Reality und Augmented Reality in der Digitalen Produktion, pp. 263–273. Springer Fachmedien, Wiesbaden (2020). https://doi.org/10.1007/978-3-658-29009-2_13
Fraunhofer, I.F.F.: Taktile Sensorsysteme in drucksensitiven Fußbodenbelägen (2021). https://www.iff.fraunhofer.de/de/geschaeftsbereiche/robotersysteme/taktile-sensorsysteme-drucksensitive-fussbodenbelaege.html
Gerth, S., Kruse, R.: VR/AR-Technologien im Schulungseinsatz für Industrieanwendungen. In: Orsolits, H., Lackner, M. (ets) Virtual Reality und Augmented Reality in der Digitalen Produktion, pp. 143–179. Springer, Fachmedien, Wiesbaden (2020). https://doi.org/10.1007/978-3-658-29009-2_8
Grimm, P., Broll, W., Herold, R., Reiners, D., Cruz-Neira, C.: VR/AR-Ausgabegeräte. In: Dörner, R., Broll, W., Grimm, P., Jung, B.: (ets) Virtual und Augmented Reality (VR/AR): Grundlagen und Methoden der Virtuellen und Augmentierten Realität, pp. 163–217. Springer, Berlin, Heidelberg (2019). https://doi.org/10.1007/978-3-662-58861-1_5
Grunwald, M., Müller, S.: Wissenschaftliche grundlagen der palpation. In: Mayer, J., Standen, C. (ets) Lehrbuch Osteopathische Medizin. 1. Auflage, pp. 251–265. Urban & Fischer Verlag/Elsevier GmbH. (2017)
Grunwald, M.: Homo Hapticus. Warum Wir Ohne Tastsinn Nicht Leben Können. München, Droemer-Verlag (2017)
Grunwald, M.: Haptik: der handgreiflich-körperliche zugang des menschen zur welt und zu sich selbst. In: Schmitz, T.H. (et.) Werkzeug-Denkzeug, pp. 95–125. Transcript Verlag (2012)
Grunwald, M.: Der Tastsinn im griff der technikwissenschaften? herausforderungen und grenzen aktueller haptikforschung. Internet-Zeitschrift des Leibniz-Instituts für interdisziplinäre Studien e. V. (LIFIS). (2009)
Higgs, J., Jones, M.A., Loftus, S., Christensen, N.: Clinical reasoning in the health professions E-book. Elsevier Health Sciences (2008)
Hincapié-Ramos, J.D., Guo, X., Moghadasian, P., Irani, P.: Consumed endurance: a metric to quantify arm fatigue of mid-air interactions. In: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, pp. 1063–1072 (2014)
Jerald, J.: The VR book: human-centered design for virtual reality. Morgan & Claypool (2015)
Kern, T.A.: Biologische grundlagen haptischer wahrnehmung. In: Kern, T.A. (et.) Entwicklung Haptischer Geräte: Ein Einstieg für Ingenieure, pp. 39–64. Springer, Berlin, Heidelberg (2009). https://doi.org/10.1007/978-3-540-87644-1_3
Laak, M., Müller, K., Ebert, A.: Die drucksensitive liege: eine intuitive eingabemethode für VR applikationen. In: Dachselt, R., Weber, G. (ets) Mensch und Computer 2018 - Tagungsband. Bonn: Gesellschaft für Informatik e.V. (2018). https://doi.org/10.18420/muc2018-mci-0399
Moreno, R., Mayer, R.: Interactive multimodal learning environments. Educ. Psychol. Rev. 19(3), 309–326 (2007)
Niijima, A., Ogawa, T.: Study on control method of virtual food texture by electrical muscle stimulation. In: Proceedings of the 29th Annual Symposium on User Interface Software and Technology, pp. 199–200 (2016). https://doi.org/10.1145/2984751.2984768
Perret, J., Poorten, E.V.: Touching virtual reality: a review of haptic gloves. In: Proceedings of 16th International Confernce on New Actuators, 270–274 (2018)
Slater, M, Wilbur, S.: A Framework for immersive virtual environments (FIVE): speculations on the role of presence in virtual environments. Presence: Teleoperators Virtual Environ. 6, 603–616 (1997)
Slater, M.: Place illusion and plausibility can lead to realistic behaviour in immersive virtual environments. Philos. Trans. r. Soc. Lon. b, Biol. Sci. 364(1535), 3549–3557 (2009). https://doi.org/10.1098/rstb.2009.0138
Statista: Online bestellte produkte welcher kategorie haben sie in den vergangenen zwölf Monaten zurückgesendet? (2019). https://de.statista.com/statistik/daten/studie/655805/umfrage/retoure-online-bestellter-ware-nach-produktkategorien/
Sutherland, I.E.: The ultimate display. In: Proceedings of the IFIP Congress, 506–508 (1965)
Sutherland, I.E.: A head-mounted three dimensional display. Proceedings of the December 9–11 1968. Fall Joint Computer Conference, Part I, pp. 757–764. https://doi.org/10.1145/1476589.1476686
Ullrich, S., Kuhlen, T.: Haptic palpation for medical simulation in virtual environments. IEEE Trans. Visual Comput. Graphics 18(4), 617–625 (2012)
Wang, D., Guo, Y., Liu, S., Zhang, Y., Xu, W., Xiao, J.: Haptic display for virtual reality: progress and challenges. Virtual Reality Intell. Hardware 1(2), 136–162 (2019). https://doi.org/10.3724/sp.j.2096-5796.2019.0008
Witmer, B.G., Singer, M.J.: Measuring presence in virtual environments: a presence questionnaire. Presence: Teleoperators Virtual Environ. 7(3), 225–240 (1998). https://doi.org/10.1162/105474698565686
Acknowledgments
The results of this work were supported by the Bundesministerium für Bildung und Forschung within the project “SmartHands” which was funded under the project reference 01PG20006.
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2021 Springer Nature Switzerland AG
About this paper
Cite this paper
Gast, O., Makhkamova, A., Werth, D., Funk, M. (2021). Haptic Interaction for VR: Use-Cases for Learning and UX, Using the Example of the BMBF Project SmartHands. In: Nah, F.FH., Siau, K. (eds) HCI in Business, Government and Organizations. HCII 2021. Lecture Notes in Computer Science(), vol 12783. Springer, Cham. https://doi.org/10.1007/978-3-030-77750-0_36
Download citation
DOI: https://doi.org/10.1007/978-3-030-77750-0_36
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-030-77749-4
Online ISBN: 978-3-030-77750-0
eBook Packages: Computer ScienceComputer Science (R0)