[go: up one dir, main page]
More Web Proxy on the site http://driver.im/
Skip to main content

Arny: A Study of a Co-creative Interaction Model Focused on Emotion Feedback

  • Conference paper
  • First Online:
HCI International 2020 - Late Breaking Papers: Multimodality and Intelligence (HCII 2020)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 12424))

Included in the following conference series:

  • 1855 Accesses

Abstract

This paper presents an AI-based co-creative system in which the interaction model focuses on emotional feedback, that is, the decisions about the creative contribution from the AI agent is based on the emotion detected in the human co-creator. In human-human collaboration, gestures, verbal communications, and emotional responses are among the general communication strategies used to shape the interactions between the collaborators and negotiate the contributions. Emotional feedback allows human collaborators to passively communicate their experience and their perception of the process without distracting the flow of the task. In human-human co-creative collaboration, participants interact and contribute to the task based on their perception of the collaboration over time. In designing human-AI co-creative collaboration, we address two challenges: (1) perceiving the user’s cognitive state to determine the dynamics of collaboration, such as whether the system should lead, follow, or wait, and (2) deciding what the agent should contribute to the artifact. This paper presents a model of an AI agent that addresses these challenges and the results of our study of participants that interact with the co-creative agent.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Subscribe and save

Springer+ Basic
£29.99 /Month
  • Get 10 units per month
  • Download Article/Chapter or eBook
  • 1 Unit = 1 Article or 1 Chapter
  • Cancel anytime
Subscribe now

Buy Now

Chapter
GBP 19.95
Price includes VAT (United Kingdom)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
GBP 71.50
Price includes VAT (United Kingdom)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
GBP 89.99
Price includes VAT (United Kingdom)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Similar content being viewed by others

References

  1. Ekman, P.: Basic emotions. Handb. Cogn. Emotion 98(45–60), 16 (1999)

    Google Scholar 

  2. Scherer, K.R.: What are emotions? and how can they be measured? Soc. Sci. Inf. 44(4), 695–729 (2005)

    Article  Google Scholar 

  3. Sawyer, R.K.: Group Creativity: Music, Theater, Collaboration. Psychology Press (2014)

    Google Scholar 

  4. Ekman, P., Keltner, D.: Universal facial expressions of emotion. In: Segerstrale, U., Molnar, P. (eds.) Nonverbal Communication: Where Nature Meets Culture, pp. 27–46 (1997)

    Google Scholar 

  5. Jack, R.E., Garrod, O.G., Yu, H., Caldara, R., Schyns, P.G.: Facial expressions of emotion are not culturally universal. Proc. Natl. Acad. Sci. 109(19), 7241–7244 (2012)

    Article  Google Scholar 

  6. Guo, K., Calver, L., Soornack, Y., Bourke, P.: Valence-dependent disruption in processing of facial expressions of emotion in early visual cortex—a transcranial magnetic stimulation study. J. Cognitive Neurosci. 32, 1–12 (2020)

    Google Scholar 

  7. Hudlicka, E.: To feel or not to feel: the role of affect in human–computer interaction. Int. J. Hum Comput. Stud. 59(1–2), 1–32 (2003)

    Article  Google Scholar 

  8. Gutwin, C., Greenberg, S., Roseman, M.: Workspace awareness in real-time distributed groupware: Framework, widgets, and evaluation. In: Sasse, M.A., Cunningham, R.J., Winder, R.L. (eds.) People and Computers XI, pp. 281–298. Springer, London (1996). https://doi.org/10.1007/978-1-4471-3588-3_18

  9. Jaques, N., Engel, J., Ha, D., Bertsch, F., Picard, R., Eck, D.: Learning via social awareness: improving sketch representations with facial feedback (2018)

    Google Scholar 

  10. Eitz, M., Hays, J., Alexa, M.: How do humans sketch objects? ACM Trans. Graph. (TOG) 31(4), 1–10 (2012)

    Google Scholar 

  11. Christiano, P.F., Leike, J., Brown, T., Martic, M., Legg, S., Amodei, D.: Deep reinforcement learning from human preferences. In: Advances in Neural Information Processing Systems, pp. 4299–4307 (2017)

    Google Scholar 

  12. Knox, W.B., Stone, P.: Interactively shaping agents via human reinforcement: the TAMER framework. In: Proceedings of the Fifth International Conference on Knowledge Capture, pp. 9–16 (2009)

    Google Scholar 

  13. Kellas, J.K., Trees, A.R.: Rating interactional sense-making in the process of joint storytelling. The sourcebook of nonverbal measures: Going beyond words, p. 281 (2005)

    Google Scholar 

  14. De Jaegher, H., Di Paolo, E.: Participatory sense-making. Phenomenol. Cognitive Sci. 6(4), 485–507 (2007)

    Article  Google Scholar 

  15. DiPaola, S., McCaig, G.: Using artificial intelligence techniques to emulate the creativity of a portrait painter. In: Electronic Visualisation and the Arts, pp. 158–165 (2016)

    Google Scholar 

  16. Eligio, U.X., Ainsworth, S.E., Crook, C.K.: Emotion understanding and performance during computer-supported collaboration. Comput. Hum. Behav. 28(6), 2046–2054 (2012)

    Article  Google Scholar 

  17. Picard, R.W., Daily, S.B.: Evaluating affective interactions: alternatives to asking what users feel. In: CHI Workshop on Evaluating Affective Interfaces: Innovative Approaches 10(1056808.1057115), pp. 2119–2122 (2005)

    Google Scholar 

  18. Kapoor, A., Picard, R.W.: A real-time head nod and shake detector. In: Proceedings of the 2001 Workshop on Perceptive User Interfaces, pp. 1–5 (2001)

    Google Scholar 

  19. Affectiva Homepage. https://www.affectiva.com/. Accessed 11 June 2020

  20. iMotions Homepage. https://imotions.com/. Accessed 11 June 2020

  21. McDuff, D., Mahmoud, A., Mavadati, M., Amr, M., Turcot, J., Kaliouby, R.E.: AFFDEX SDK: a cross-platform real-time multi-face expression recognition toolkit. In Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems, pp. 3723–3726 (2016)

    Google Scholar 

  22. Bown, O.: Empirically grounding the evaluation of creative systems: incorporating interaction design. In: Proceedings of the Fifth International Conference on Computational Creativity, pp. 112–119 (2014)

    Google Scholar 

  23. Bown, O.: Player responses to a live algorithm: conceptualising computational creativity without recourse to human comparisons? In: International Conference on Computational Creativity, pp. 126–133 (2015)

    Google Scholar 

  24. Fuller, D., Magerko, B.: Shared mental models in improvisational performance. In: Proceedings of the Intelligent Narrative Technologies III Workshop, p. 15 (2010)

    Google Scholar 

  25. Teamviewer Homepage. https://www.teamviewer.com/en-us/. Accessed 11 June 2020

  26. Mikolov, T., Chen, K., Corrado, G, Dean, J.: Efficient estimation of word representations in vector space. arXiv preprint arXiv:1301.3781 (2013)

  27. Rehurek, R., Sojka, P.: Software framework for topic modelling with large corpora. In: Proceedings of the LREC 2010 Workshop on New Challenges for NLP Frameworks. Citeseer (2010)

    Google Scholar 

  28. Ziteboard Homepage. https://www.ziteboard.com/. Accessed 14 June 2020

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Sarah Abdellahi .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2020 Springer Nature Switzerland AG

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Abdellahi, S., Maher, M.L., Siddiqui, S., Rezwana, J., Almadan, A. (2020). Arny: A Study of a Co-creative Interaction Model Focused on Emotion Feedback. In: Stephanidis, C., Kurosu, M., Degen, H., Reinerman-Jones, L. (eds) HCI International 2020 - Late Breaking Papers: Multimodality and Intelligence. HCII 2020. Lecture Notes in Computer Science(), vol 12424. Springer, Cham. https://doi.org/10.1007/978-3-030-60117-1_28

Download citation

  • DOI: https://doi.org/10.1007/978-3-030-60117-1_28

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-60116-4

  • Online ISBN: 978-3-030-60117-1

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics