Abstract
In this paper we present a novel VR-based tool for the treatment of anxiety disorders for children and adolescents. The tool consists of a photo-realistic VR game, together with a biofeedback device, and a second screen for enabling interventions for the practitioner. We describe the tool, how we measure and use biofeedback, and evaluate the sense of felt presence of a group of experimental participants.
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Lenz, A., Hlavacs, H., Kothgassner, O., Felnhofer, A. (2020). Conquer Catharsis – A VR Environment for Anxiety Treatment of Children and Adolescents. In: Nunes, N.J., Ma, L., Wang, M., Correia, N., Pan, Z. (eds) Entertainment Computing – ICEC 2020. ICEC 2020. Lecture Notes in Computer Science(), vol 12523. Springer, Cham. https://doi.org/10.1007/978-3-030-65736-9_14
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DOI: https://doi.org/10.1007/978-3-030-65736-9_14
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