Abstract
The purpose of this paper is to reflect on the design method and process of extravehicular activity (EVA) spacesuit interface design, which is mainly dominated by engineering. Studies in the literature focus on “physical device,” but research on “interactive behavior” is insufficient. This study also proposes a change in the design strategy of an EVA spacesuit’s interface from the design of “things” to the design of “behavior”. Interaction design takes people’s “interaction behavior” as its design object, and the interface itself are the intermediary of the interaction process. This paper analyzes the influencing factors and principles of the design of the interface of the spacesuit through case studies and analogy analysis. Results of this study can help designers comprehensively research the relationship among humans, actions, intermediary (tools), goals, and scenes involving the interactive design of a spacesuit.
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This research is funded by the National Key Laboratory of Human Factors Engineering open project fund, Project number: 20181450148.
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Luo, J., Cai, J., Li, T., Su, Y. (2020). Design Principles and Strategies of Interface in Extra Vehicular Activity Spacesuit. In: Ahram, T., Falcão, C. (eds) Advances in Usability, User Experience, Wearable and Assistive Technology. AHFE 2020. Advances in Intelligent Systems and Computing, vol 1217. Springer, Cham. https://doi.org/10.1007/978-3-030-51828-8_44
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