Abstract
JUNGLE is an interactive, visual platform for the collaborative manipulation and consumption of nonlinear transmedia stories. Intuitive visual interfaces encourage JUNGLE users to explore vast libraries of story worlds, expand existing stories, or conceive of entirely original story worlds. JUNGLE stories utilize multiple media forms including videos, images, and text, and accommodate branching narrative outcomes. We extensively evaluate Jungle using a focused small-scale study and free-form large-scale study with careful protection of study participant privacy. In the small-scale study, users found JUNGLE ’s features to be versatile, engaging, and intuitive for discovering new content. In the large-scale study, 354 subjects tested JUNGLE in a realistic 45-day scenario. We find that users collaborated on story worlds incorporating various forms of media in multiple (on average two) possible story paths. In particular, we find through initial observations that JUNGLE can evoke creativity: traditionally passive consumers gradually transition into active content creators. Supplementary videos showcasing the JUNGLE system and hypothetical example stories authored using JUNGLE independently hosted here and here.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Similar content being viewed by others
References
Interlude (2016). https://interlude.fm
Storycanvas (2016). http://thetoolkitproject.com/tool/story-canvas
Storyverse (2016). http://www.storyversestudios.com/
Acharya, D., Wardrip-Fruin, N.: Building worlds together: understanding collaborative co-creation of game worlds. In: Proceedings of the 14th International Conference on the Foundations of Digital Games, FDG 2019, pp. 45:1–45:5. ACM, New York (2019). https://doi.org/10.1145/3337722.3337748, http://doi.acm.org/10.1145/3337722.3337748
Andrews, D., Baber, C.: Visualizing interactive narratives: employing a branching comic to tell a story and show its readings. In: Proceedings of the 32Nd Annual ACM Conference on Human Factors in Computing Systems, CHI 2014, pp. 1895–1904. ACM, New York (2014). https://doi.org/10.1145/2556288.2557296, http://doi.acm.org/10.1145/2556288.2557296
Balabanović, M., Chu, L.L., Wolff, G.J.: Storytelling with digital photographs. In: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, CHI 2000, pp. 564–571. ACM, New York (2000). https://doi.org/10.1145/332040.332505, http://doi.acm.org/10.1145/332040.332505
Bangor, A., Kortum, P., Miller, J.: Determining what individual SUS scores mean: adding an adjective rating scale. J. Usability Stud. 4(3), 114–123 (2009). http://dl.acm.org/citation.cfm?id=2835587.2835589
Basaraba, N.: A framework for creative teams of non-fiction interactive digital narratives. In: Rouse, R., Koenitz, H., Haahr, M. (eds.) ICIDS 2018. LNCS, vol. 11318, pp. 143–148. Springer, Cham (2018). https://doi.org/10.1007/978-3-030-04028-4_11
Borkin, M.A., et al.: What makes a visualization memorable? IEEE Trans. Vis. Comput. Graph. 19(12), 2306–2315 (2013)
Brooke, J.: SUS: A Quick and Dirty Usability Scale. Redhatch Consulting Ltd., Reading (1996)
Cheng, J., Kang, L., Cosley, D.: Storeys: designing collaborative storytelling interfaces. In: CHI 2013 Extended Abstracts on Human Factors in Computing Systems, CHI EA 2013, pp. 3031–3034. ACM, New York (2013). https://doi.org/10.1145/2468356.2479603, http://doi.acm.org/10.1145/2468356.2479603
Clanton, C., Marks, H., Murray, J., Flanagan, M., Arble, F.: Interactive narrative: stepping into our own stories. In: CHI 98 Conference Summary on Human Factors in Computing Systems, CHI 1998, pp. 88–89. ACM, New York (1998). https://doi.org/10.1145/286498.286543, http://doi.acm.org/10.1145/286498.286543
Du, F., Cao, N., Lin, Y.R., Xu, P., Tong, H.: iSphere: Focus+Context sphere visualization for interactive large graph exploration. In: Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, CHI 2017, pp. 2916–2927. ACM, New York (2017). https://doi.org/10.1145/3025453.3025628, http://doi.acm.org/10.1145/3025453.3025628
Garbe, J., Kreminski, M., Samuel, B., Wardrip-Fruin, N., Mateas, M.: StoryAssembler: an engine for generating dynamic choice-driven narratives. In: Proceedings of the 14th International Conference on the Foundations of Digital Games, FDG 2019, pp. 24:1–24:10. ACM, New York (2019). https://doi.org/10.1145/3337722.3337732, http://doi.acm.org/10.1145/3337722.3337732
Kapadia, M., Falk, J., Zünd, F., Marti, M., Sumner, R.W., Gross, M.: Computer-assisted authoring of interactive narratives. In: Proceedings of the 19th Symposium on Interactive 3D Graphics and Games, i3D 2015, pp. 85–92.. ACM, New York (2015). https://doi.org/10.1145/2699276.2699279, http://doi.acm.org/10.1145/2699276.2699279
Kapadia, M., Frey, S., Shoulson, A., Sumner, R.W., Gross, M.: CANVAS: computer-assisted narrative animation synthesis. In: ACM SIGGRAPH/Eurographics Symposium on Computer Animation, SCA 2016, Eurographics (2016)
Kim, J., Cheng, J., Bernstein, M.S.: Ensemble: exploring complementary strengths of leaders and crowds in creative collaboration. In: Proceedings of the 17th ACM Conference on Computer Supported Cooperative Work & #38; Social Computing, CSCW 2014, pp. 745–755. ACM, New York (2014). https://doi.org/10.1145/2531602.2531638, http://doi.acm.org/10.1145/2531602.2531638
Kim, J., Dontcheva, M., Li, W., Bernstein, M.S., Steinsapir, D.: Motif: supporting novice creativity through expert patterns. In: Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, CHI 2015, pp. 1211–1220. ACM, New York (2015). https://doi.org/10.1145/2702123.2702507, http://doi.acm.org/10.1145/2702123.2702507
Lessel, P., Mauderer, M., Wolff, C., Krüger, A.: Let’s play my way: investigating audience influence in user-generated gaming live-streams. In: Proceedings of the 2017 ACM International Conference on Interactive Experiences for TV and Online Video, TVX 2017, pp. 51–63. ACM, New York (2017). https://doi.org/10.1145/3077548.3077556, http://doi.acm.org/10.1145/3077548.3077556
Liu, C.C., Liu, K.P., Chen, W.H., Lin, C.P., Chen, G.D.: Collaborative storytelling experiences in social media: influence of peer-assistance mechanisms. 57, 1544–1556 (2011). https://doi.org/10.1016/j.compedu.2011.02.002, http://www.sciencedirect.com/science/article/pii/S0360131511000406
Mauro, N., Ardissono, L.: Session-based suggestion of topics for geographic exploratory search. In: 23rd International Conference on Intelligent User Interfaces, IUI 2018, . ACM, New York (2018). https://doi.org/10.1145/3172944.3172957, http://doi.acm.org/10.1145/3172944.3172957
Miles, R., et al.: GameBridge: converging toward a transmedia storytelling experience through gameplay. In: Proceedings of the ACM International Conference on Interactive Experiences for TV and Online Video, TVX 2016, pp. 105–111. ACM, New York (2016). https://doi.org/10.1145/2932206.2932209, http://doi.acm.org/10.1145/2932206.2932209
Riedl, M.O., Young, R.M.: From linear story generation to branching story graphs. IEEE Comput. Graph. Appl. 26(3), 23–31 (2006)
Sadauskas, J., Byrne, D., Atkinson, R.K.: Mining memories: designing a platform to support social media based writing. In: Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, CHI 2015, pp. 3691–3700. ACM, New York (2015). https://doi.org/10.1145/2702123.2702383, http://doi.acm.org/10.1145/2702123.2702383
Schoenau-Fog, H.: Adaptive storyworlds. In: Schoenau-Fog, H., Bruni, L.E., Louchart, S., Baceviciute, S. (eds.) ICIDS 2015. LNCS, vol. 9445, pp. 58–65. Springer, Cham (2015). https://doi.org/10.1007/978-3-319-27036-4_6
Shen, E.Y.T., Lieberman, H., Davenport, G.: What’s next?: Emergent storytelling from video collection. In: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, CHI 2009, pp. 809–818. ACM, New York (2009). https://doi.org/10.1145/1518701.1518825, http://doi.acm.org/10.1145/1518701.1518825
Shwirtz, J.: Empowering storytellers with social media. In: Proceedings of the ACM International Conference on Interactive Experiences for TV and Online Video, TVX 2015, p. 1. ACM, New York (2015). https://doi.org/10.1145/2745197.2749467, http://doi.acm.org/10.1145/2745197.2749467
Spawforth, C., Gibbins, N., Millard, D.E.: StoryMINE: a system for multiplayer interactive narrative experiences. In: Rouse, R., Koenitz, H., Haahr, M. (eds.) ICIDS 2018. LNCS, vol. 11318, pp. 534–543. Springer, Cham (2018). https://doi.org/10.1007/978-3-030-04028-4_62
Spawforth, C., Millard, D.E.: A framework for multi-participant narratives based on multiplayer game interactions. In: Nunes, N., Oakley, I., Nisi, V. (eds.) ICIDS 2017. LNCS, vol. 10690, pp. 150–162. Springer, Cham (2017). https://doi.org/10.1007/978-3-319-71027-3_13
Steiner, K.E., Moher, T.G.: Graphic storywriter: an interactive environment for emergent storytelling. In: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, CHI 1992, pp. 357–364. ACM, New York (1992). https://doi.org/10.1145/142750.142831, http://doi.acm.org/10.1145/142750.142831
Acknowledgements
Kapadia has been funded in part by NSF IIS-1703883 and NSF S&AS-1723869. Many additional colleagues served in the development of this study, including Max Grosse, Rebekkah Laeuchi, David Sinclair, Isa Simo, Mark Miller, Soheyon Jeong, Adriano Galati, Maria Cabral, Barbara Solenthaler, Miquel Farre, Samir Mahmalat, Roberto Sousa, Nam Wook Kim, Tanja Kaser, Ancona Marco, Alesia Marra, Maggie Kosek, Maurizio Nitti, Klinger Severin, Anslem Grundhofer, Peter Kaufmann, Hanspeter Pfister, and Bob Sumner. We thank Wikimedia with images sourced as either public domain or under creative common license with attribution. Photographers include Magnus Manske, Christian Madison, Ed Yourdon, Sardaka, Puram Yun, and Pepe Robles.
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2019 Springer Nature Switzerland AG
About this paper
Cite this paper
Kapadia, M. et al. (2019). JUNGLE: An Interactive Visual Platform for Collaborative Creation and Consumption of Nonlinear Transmedia Stories. In: Cardona-Rivera, R., Sullivan, A., Young, R. (eds) Interactive Storytelling. ICIDS 2019. Lecture Notes in Computer Science(), vol 11869. Springer, Cham. https://doi.org/10.1007/978-3-030-33894-7_26
Download citation
DOI: https://doi.org/10.1007/978-3-030-33894-7_26
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-030-33893-0
Online ISBN: 978-3-030-33894-7
eBook Packages: Computer ScienceComputer Science (R0)