Abstract
The patient safety is one of the most important element to guarantee a good quality of healthcare and to satisfy the required standard. As shown in several recent studies, the technological development facilitated the growth and the diffusion of the simulation in healthcare education. In particular, many different serious games have been developed to educate medical professionals and to improve the learning of the medical procedures. In this paper we present the design of an educational game to train the medical students in order to deal with cardiology cases. A multidisciplinary methodology was adopted in order to make the medical knowledge, the biomedical technical skills and the mathematical approach converging. The serious game was designed to support the decision making process, formulated as an integer programming mathematical model that also evaluates the game performance. Moreover, the serious game was developed in a 3D environment and was implemented by Scrum framework.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Similar content being viewed by others
References
WHO. http://www.euro.who.int/en/health-topics/Health-systems/patient-safety/data-and-statistics
Makary, M.A., Daniel, M.: Medical error-the third leading cause of death in the US. BMJ 3, 353 (2016)
Satava, R.M.: The revolution in medical education-the role of simulation. J. Grad. Med. Educ. 1(2), 172–175 (2009)
Gaba, D.: The future vision of simulation in health care. Qual. Saf. Health Care 13, 2–10 (2004)
Datta, R., Upadhyak, K., Jaideep, C.: Simulation and its role in medical education. Med. J. Aimed Forces India 68(2), 167–172 (2012)
Motola, I., Devine, L.A., Chung, H.S., Sullivan, J.E., Issenberg S.B.: Simulation in healthcare education: A best evidence practical guide. AMEE Guide No. 82. Med Teach 35(10), e1511–e1530 (2013)
Doerr, H., Murray, W.: How to build a successful simulation strategy: the simulation learning pyramid. In: Kyle, R., Murray, W. (eds.) Clinical Simulation: Operations, Engineering and Management. Elsevier, New York (2008)
Rosen, K.: The history of simulation. In: Levine, Adam I., DeMaria, S., Schwartz, Andrew D., Sim, Alan J. (eds.) The Comprehensive Textbook of Healthcare Simulation, pp. 5–49. Springer, New York (2013). https://doi.org/10.1007/978-1-4614-5993-4_2
Al-Elq, A.H.: Simulation-based medical teaching and learning. J. Fam. Community Med. 17(1), 35–40 (2010)
Abt, C.C.: Serious Games. Viking Press, New York (1970)
Wattanasoontorn, V., Hernández, R.J.G., Sbert, M.: Serious games for e-health care. In: Cai, Y., Goei, S.L. (eds.) Simulations, Serious Games and Their Applications. GMSE, pp. 127–146. Springer, Singapore (2014). https://doi.org/10.1007/978-981-4560-32-0_9
Sawyer, B.: From cells to cell processors: the integration of health and video games. IEEE Comput. Graph. Appl. 28(6), 83–85 (2008)
McCallum, S.: Gamification and serious games for personalized health. Stud. Health Technol. Inform. 177, 85–96 (2012)
Wang, R., DeMaria, S., Goldberg, A., Katz, D.: A systematic review of serious games in training health care professionals. Simul. Healthc.: J. Soc. Simul. Healthc. 11(1), 41–51 (2016)
Graafland, M., Schraagen, J.M., Schijven, M.P.: Systematic review of serious games for medical education and surgical skills training. Br. J. Surg. 99, 1322–1330 (2012)
Cook, N.F., McAloon, T., O’Neil, P., Beggs, R.: Impact of a web based interactive simulation game (PULSE) on nursing student’s experience and performance in life support training- a pilot study. Nurse Educ. Today 32(6), 714–720 (2011)
Ricciardi, F., De Paolis, L.T.: A comprehensive review of serious games in health professions. Int. J. Comput. Games Technol. 24, 1–11 (2014)
Kleinert, R., Wahba, R., Chang, D., Plum, P., Hölscher, A.H., Stippel, D.L.: 3D immersive patient simulators and their impact on learning success: a thematic review. J. Med. Internet Res. 17(4), e-91 (2015)
Korhonen, T, Halonen, R., Ravelin, T, Kemppainen, T., Kyösti, K.: A multidisciplinary approach to serious game development in the health sector. In: 11th Mediterranean Conference on Information Systems (MCIS), Genoa, Italy (2017)
Bethke, E.: Game Development and Production. Wordware Publishing, Texas (2003)
Abrahamsson, P., Salo, O., Ronkainen, J., Warsta, J.: Agile Software Development Methods: Review and Analysis. VTT Publication 478, Espoo (2002)
Schwaber, K., Sutherland, J.: The Scrum Guide. (2017). https://www.scrumguides.org/docs/scrumguide/v2017/2017-Scrum-Guide-US.pdf#zoom=100
Alcover, E.A., Jaume-i-Capó, A., Moyà-Alcover, B.: PROGame: a process framework for serious game development for motor rehabilitation therapy. PLoS ONE 13(5), e0197383 (2018)
Dreyfus, S.E.: An appraisal of some shortest-path algorithms. Oper. Res. 17(3), 395–412 (1969)
Madkour, A., Aref, W.G., Rehman, F.U., Rahman, M.A., Basalamah, S.M.: A Survey of Shortest-Path Algorithms. ArXiv (2017)
Aggarwal, R., et al.: Training and simulation for patient safety. BMJ Qual. Saf. 19, 34–43 (2010)
Sautter, M., Eikeland, H.: The circle of learning in emergency medicine and healthcare education. Laerdal (2008)
Wear, D., Zarconi, J., Kumagai, A., Cole-Kelly, K.: Slow medical education. Acad. Med. 90(3), 289–293 (2015)
Author information
Authors and Affiliations
Corresponding authors
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2019 Springer Nature Switzerland AG
About this paper
Cite this paper
Vallefuoco, E., Mele, M., Pepino, A. (2019). A Serious Game to Support Decision Making in Medical Education. In: Cristani, M., Prati, A., Lanz, O., Messelodi, S., Sebe, N. (eds) New Trends in Image Analysis and Processing – ICIAP 2019. ICIAP 2019. Lecture Notes in Computer Science(), vol 11808. Springer, Cham. https://doi.org/10.1007/978-3-030-30754-7_24
Download citation
DOI: https://doi.org/10.1007/978-3-030-30754-7_24
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-030-30753-0
Online ISBN: 978-3-030-30754-7
eBook Packages: Computer ScienceComputer Science (R0)