Abstract
This working paper investigates the question of changing people mobility towards more sustainable habits involving them in an engaging gameplay. The work is performed within MUV H2020 research and innovation action. The game design, definition and features have been co-created through the involvement of different citizens and stakeholders in six European neighbourhoods. The paper discusses the game design as resulting from co-creation and co-design experiences with each neighbourhood communities involved in initial phases. The paper argues that the local co-design activities have influenced the game definition, together with the community engagement approach. The MUV gameplay approach results thus a demand-side measure able to encouraging people to sustainable mobility modes in the awareness of their potential role as agents of urban livability. The data collected by the players will be used to support a citizen-centric approach to facilitate equity and mobility justice in urban policies.
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Notes
- 1.
TrafficO2 was an action-research project, co-funded in 2012 through the call “Smart Cities and Communities and Social Innovation” promoted by the Italian Education, University and Research Ministry.
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Acknowledgments
This research has received funding from the European Union’s Horizon 2020 research and innovation programme, under grant agreement No 723521.
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Di Dio, S., Lissandrello, E., Schillaci, D., Caroleo, B., Vesco, A., D’Hespeel, I. (2019). MUV: A Game to Encourage Sustainable Mobility Habits. In: Gentile, M., Allegra, M., Söbke, H. (eds) Games and Learning Alliance. GALA 2018. Lecture Notes in Computer Science(), vol 11385. Springer, Cham. https://doi.org/10.1007/978-3-030-11548-7_6
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