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Rapid-Play Games for Evaluating Future Technology

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Games and Learning Alliance (GALA 2018)

Abstract

We introduce the HIVELET (Human Interactive Virtual Experimentation for Low-burden Evaluation of Technology) approach that uses rapid-play digital games to collect quantitative and qualitative data on the effectiveness, acceptance, and impact of future and emerging technologies. The core principle is for the player to alternate between two modes: selecting candidate capabilities with a game theoretic limiting pressure, and executing a simulated mission using those selections in a virtual environment. Alternating between the two modes allows us to collect quantitative data on performance and preferences, improve the trustworthiness of qualitative feedback, and increase the chance of discovering novel uses. We report on preliminary results from applying the HIVELET in a military context.

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Correspondence to Robert Seater , Joel Kurucar or Andrew Uhmeyer .

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Seater, R., Kurucar, J., Uhmeyer, A. (2019). Rapid-Play Games for Evaluating Future Technology. In: Gentile, M., Allegra, M., Söbke, H. (eds) Games and Learning Alliance. GALA 2018. Lecture Notes in Computer Science(), vol 11385. Springer, Cham. https://doi.org/10.1007/978-3-030-11548-7_42

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  • DOI: https://doi.org/10.1007/978-3-030-11548-7_42

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-11547-0

  • Online ISBN: 978-3-030-11548-7

  • eBook Packages: Computer ScienceComputer Science (R0)

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