Abstract
One of the problems for archaeologic museums is having the opportunity to show most of the objects that they preserve. This is an action they can’t afford because of the limitation of exhibition spaces, the high number of artifacts they guard and/or the conditions of the real objects. Nowadays, with the use of cutting-edge 3D technologies, there is the possibility to offer virtual views of objects adding information and enhancing visitor’s experience. In this paper, an Augmented Reality app for visualizing restored ancient artifacts is presented. Based on an algorithm that addresses geometric constraints of fragments to re-build the object from parts, the AR application shows a reconstructed artifact offering the possibility for the user to visualize missing fragments. The app has been demonstrated using a real restored glass plate from the Manises Ceramic Museum, under the context of a research project funded by the Spanish Ministry of Economy, Industry and Competitiveness.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Similar content being viewed by others
References
Pieraccini, M., Guidi, G., Atzeni, C.: 3D digitizing of cultural heritage. J. Cult. Herit. 2(1), 63–70 (2001). https://doi.org/10.1016/S1296-2074(01)01108-6
Pavlidis, G., Koutsoudis, A., Arnaoutoglou, F., Tsioukas, V., Chamzas, C.: Methods for 3D digitization of cultural heritage. J. Cult. Herit. 8(1), 93–98 (2007). https://doi.org/10.1016/j.culher.2006.10.007
Balletti, C., Ballarin, M., Guerra, F.: 3D printing: state of the art and future perspectives. J. Cult. Herit. 26, 172–182 (2017). https://doi.org/10.1016/j.culher.2017.02.010
Galeazzi, F.: Towards the definition of best 3D practices in archaeology: assessing 3D documentation techniques for intra-site data recording. J. Cult. Herit. 17, 159–169 (2016). https://doi.org/10.1016/j.culher.2015.07.005
Azuma, R., Baillot, Y., Behringer, R., Feiner, S., Julier, S., MacIntyre, B.: Recent advances in augmented reality. IEEE Comput. Graph. Appl. 21(6), 34–47 (2001)
Krevelen, D.W.F., Poelman, R.: A survey of augmented reality technologies, applications and limitations. Int. J. Virtual Real. 9(2), 1–20 (2010)
Angelopoulou, A., et al.: Mobile augmented reality for cultural heritage. In: Venkatasubramanian, N., Getov, V., Steglich, S. (eds.) MOBILWARE 2011. LNICST, vol. 93, pp. 15–22. Springer, Heidelberg (2012). https://doi.org/10.1007/978-3-642-30607-5_2
Krogstie, J.: Bridging research and innovation by applying living labs for design science research. In: Keller, C., Wiberg, M., Ågerfalk, P.J., Eriksson Lundström, J.S.Z. (eds.) SCIS 2012. LNBIP, vol. 124, pp. 161–176. Springer, Heidelberg (2012). https://doi.org/10.1007/978-3-642-32270-9_10
Billinghurst, M., Dünser, A.: Augmented reality in the classroom. Computer 45(7), 56–63 (2012). https://doi.org/10.1109/MC.2012.111
Azuma, R., Billinghurst, M., Klinker, G.: Special section on mobile augmented reality. Comput. Graph. 35(4), vii–viii (2011). https://doi.org/10.1016/j.cag.2011.05.002
Mase K., Kadobayashi R., Nakatsu R.: Meta-museum: a supportive augmented-reality environment for knowledge sharing. In: Proceedings of International Conference on Virtual System and Multimedia, pp. 107–110. IEEE Computer Society Press, Japan (1996)
Butchart B.: Augmented reality for smartphones. Technical report, JISC Observatory (2011)
Villarejo, L., González, F., Oriol, R., Miquel, J.: Introducing augmented reality in cultural heritage studies. ELC Res. Pap. Ser. 8(8), 6–14 (2014)
Ruiz Torres D.: La realidad aumentada y su aplicación en el patrimonio cultural. Ed. Trea, Gijón, pp. 69–118 (2013)
Hortelano Uceda, I.: Intervención arqueológica en el solar de la calle Doctor Catalá Díez nº 3 de Manises (l´Orta Oest). Memoria inédita depositada en la Dirección Territorial de Cultural de la Conselleria de Cultura, Educación i Esport (2004)
Davison, S.: Conservation and Restauration of Glass, 2nd edn. Butterworth-Heinemann, London (2003)
Díaz, C., Aura, E., Sánchez, C., Vendrell, E.: Cyclododecane as opacifier for digitalization of archaeological glass. J. Cult. Herit. 17, 131–140 (2016). https://doi.org/10.1016/j.culher.2015.06.003
Vendrell-Vidal, E., Sánchez-Belenguer, C.: A discrete approach for pairwise matching of archaeological fragments. ACM J. Comput. Cult. Herit. 7(3) (2014). https://doi.org/10.1145/2597178. Article 15
Díaz, C., Aura, E.: Making 3D implants for conservation and restoration of archaeological glass. Virtual Archaeol. Rev. 8(16), 103–109 (2017). https://doi.org/10.4995/var.2017.5946
Guidi, G., Ruso, M., Beraldi, J.-A.: Acquisizione 3D e modellazione poligonale, pp. 294–297. McGraw-Hill Companies, Milano (2010)
Acknowledgements
This work is supported by Spanish Ministry of Economy, Industry and Competitiveness, in the context of the research project “R4FA. Desarrollo de un Sistema Integrado de Restauracion, Recomposicion, Restitucion y Representacion de Fragmentos Arqueológicos” (HAR2015-69408-R).
Authors would also like to acknowledge the collaboration of the Manises Ceramic Museum for their cooperation and support to this project, providing access to archaeological artifacts.
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2018 Springer Nature Switzerland AG
About this paper
Cite this paper
Abate, A.F. et al. (2018). An Augmented Reality Mobile App for Museums: Virtual Restoration of a Plate of Glass. In: Ioannides, M., et al. Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection. EuroMed 2018. Lecture Notes in Computer Science(), vol 11196. Springer, Cham. https://doi.org/10.1007/978-3-030-01762-0_47
Download citation
DOI: https://doi.org/10.1007/978-3-030-01762-0_47
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-030-01761-3
Online ISBN: 978-3-030-01762-0
eBook Packages: Computer ScienceComputer Science (R0)