Overview
- Provides a comprehensive reference to 3D mobile graphics programming, using OpenGL ES and including recent advances in mobile computer graphics techniques and applications
- The book teaches fundamental 3D mobile graphics programming with standard APIs, and covers the basic and advanced application program interfaces behind the major wireless and mobile devices supporting 3D graphics applications
- An excellent reference source for advanced undergraduates/postgraduates, and mobile application and games developers
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Keywords
Table of contents (6 chapters)
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Scenarios and Applications
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Mobile Graphics Programming
Reviews
From the reviews:
"Undergraduate or graduate students interested in 3D graphics can use the information in this book to apply their skills in a limited resources environment, such as on portable devices. … This should interest both students and consumer electronics product designers seeking to understand the challenges of introducing 3D graphics in their platforms. Programmers with experience in Java MIDP or Windows Mobile can also find useful examples here to help get started with 3D rendering." (Cherif Keramane, ACM Computing Reviews, Vol. 49 (5), 2008)
Authors and Affiliations
Bibliographic Information
Book Title: Mobile 3D Graphics
Authors: Alessio Malizia
DOI: https://doi.org/10.1007/978-1-84628-660-5
Publisher: Springer London
eBook Packages: Computer Science, Computer Science (R0)
Copyright Information: Springer-Verlag London 2006
Softcover ISBN: 978-1-84628-383-3Published: 17 October 2006
eBook ISBN: 978-1-84628-660-5Published: 31 December 2006
Edition Number: 1
Number of Pages: XIV, 162
Number of Illustrations: 54 b/w illustrations
Topics: Computer Applications, Computer Graphics, Multimedia Information Systems, User Interfaces and Human Computer Interaction, Communications Engineering, Networks