Abstract
Volume graphics [1] stands today on a threshold of a new era of its development. For years, two disadvantages of this alternative to the standard computer graphic approach have been cited: its large memory demands and long computational time. However, the first commercially available general purpose volume rendering engine VolumePro, manufactured by Mitsubishi and based on the Cube-4 architecture [2] developed at SUNY Stony Brook [3], will dramatically change this situation. Being capable of processing 500Mvoxels/s and comprising a 2x2563 volume buffer, it will enable fast manipulation and visualisation of volumetric data on a standard PC platform. This step in volume rendering hardware development will give inspiration to software design. New VolumePro interface modules will be added to existing applications and completely new applications will be designed.
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© 2000 Springer-Verlag London
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Srámek, M., Kaufman, A.E. (2000). vxt: A Class Library for Object Voxelisation. In: Chen, M., Kaufman, A.E., Yagel, R. (eds) Volume Graphics. Springer, London. https://doi.org/10.1007/978-1-4471-0737-8_7
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DOI: https://doi.org/10.1007/978-1-4471-0737-8_7
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