Abstract
The increasing use of computer-generated graphical representations of everyday objects, in both entertainment and industry (including such areas as medical imaging), has led to the development of powerful rendering tools such as ray tracing, radiosity and volume rendering (see [1, 2] for a description). However, the images produced by such applications are somewhat bland when compared to their real-life counterparts. The surfaces of the objects appear smooth and plastic (Figure 13.1), not textured and natural. Therefore, increased realism in computer imagery is needed.
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Satherley, R., Jones, M.W. (2000). Extending Hypertextures to Non-Geometrically Definable Volume Data. In: Chen, M., Kaufman, A.E., Yagel, R. (eds) Volume Graphics. Springer, London. https://doi.org/10.1007/978-1-4471-0737-8_13
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DOI: https://doi.org/10.1007/978-1-4471-0737-8_13
Publisher Name: Springer, London
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