Abstract
Most existing 3D virtual worlds are based on a ”meeting-space” model, conceived as an extension of textual chat systems. An attractive 3D interface is assumed to be sufficient to encourage the emergence of a community. We look at some alternative models of virtual communities, and explore the issue of promoting community formation in a 3D meeting space. We identify some essential or desirable features needed for community formation — Identity, Expression, Building, Persistence and Focus of Interest. For each, we discuss how the requirements are met in existing text-based and 3D environments, and then show how they might be met in future 3D virtual world systems.
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© 1998 Springer-Verlag Berlin Heidelberg
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Kaplan, F., McIntyre, A., Numaoka, C., Tajan, S. (1998). Growing Virtual Communities in 3D Meeting Spaces. In: Heudin, JC. (eds) Virtual Worlds. VW 1998. Lecture Notes in Computer Science(), vol 1434. Springer, Berlin, Heidelberg. https://doi.org/10.1007/3-540-68686-X_27
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DOI: https://doi.org/10.1007/3-540-68686-X_27
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