Abstract
In this paper we introduce a new approach to genetic programming with memory in reinforcement learning situations, which selects memories in order to increase the probability of modelling the most relevant parts of memory space. We evolve maps directly from state to action, rather than maps that predict reward based on state and action, which reduces the complexity of the evolved mappings. The work is motivated by applications to the control of autonomous robots. Preliminary results in software simulations indicate an enhanced learning speed and quality.
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© 1999 Springer-Verlag Berlin Heidelberg
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Andersson, B., Svensson, P., Nordin, P., Nordahl, M. (1999). Reactive and Memory-Based Genetic Programming for Robot Control. In: Poli, R., Nordin, P., Langdon, W.B., Fogarty, T.C. (eds) Genetic Programming. EuroGP 1999. Lecture Notes in Computer Science, vol 1598. Springer, Berlin, Heidelberg. https://doi.org/10.1007/3-540-48885-5_13
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DOI: https://doi.org/10.1007/3-540-48885-5_13
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