Abstract
Traditional approaches to requirements elicitation stress systematic and rational analysis and representation of organizational context and system requirements. This paper argues that (1) for an organization, a software system implements a shared vision of a future work reality and that (2) understanding the emotions, feelings, values, beliefs, and interests that drive organizational human action is needed in order to invent the requirements of such a software system. This paper debunks some myths about how organizations transform themselves through the adoption of Information and Communication Technology; describes the concepts of emotion, feeling, value, and belief; and presents some constructionist guidelines for the process of eliciting requirements for a software system that helps an organization to fundamentally change its work patterns.
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Ramos, I., Berry, D.M., Carvalho, J.Á. (2002). The Role of Emotion, Values, and Beliefs in the Construction of Innovative Work Realities. In: Bustard, D., Liu, W., Sterritt, R. (eds) Soft-Ware 2002: Computing in an Imperfect World. Soft-Ware 2002. Lecture Notes in Computer Science, vol 2311. Springer, Berlin, Heidelberg. https://doi.org/10.1007/3-540-46019-5_22
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DOI: https://doi.org/10.1007/3-540-46019-5_22
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