[go: up one dir, main page]
More Web Proxy on the site http://driver.im/
Skip to main content

Multi Screen Environment with a Motion Base

  • Conference paper
  • First Online:
Virtual Worlds (VW 2000)

Part of the book series: Lecture Notes in Computer Science ((LNAI,volume 1834))

Included in the following conference series:

  • 422 Accesses

Abstract

We put a motion base in a cubicle where three walls and the floor are video screens. The motion base works in two ways to enhance immersive feeling of the player. Firstly, it adds physical acceleration as most simulation rides do. Secondly, it reduces the discontinuity of an image on the multi screen system. Two planar screens placed at an angle generally have a problem that the image over the two screens does not look continuous at the seam of the screens unless the image is seen at one particular point where the perspective transformation was made. In the conventional systems, the position of the player’s head is tracked by sensors, then the image is rendered using the senced head position as the image viewpoint. Because of the inherent delay from the head motion to the appearance of the rendered image, the player is often distracted by the above discontinuity as well as by motion sickness. We introduce a method to anticipate the forecoming head motion which will be caused by the acceleration of the motion base. Then each image frame is rendered at the corresponding ideal viewpoint and displayed in a synchronized way with the base motion. This new control method substantially reduces the above problem when the player can change his/her head position only through driving operations for a vehicle.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

Similar content being viewed by others

References

  1. C. Cruz-Neira, D. Sandin, and T. DeFanti, Surround-screen projection-based virtual reality: The design and implementation of the CAVE, ACM SIGGRAPH’ 93, pp. 135–142, 1993.

    Google Scholar 

  2. M. Hirose, T. Ogi, S. Ishiwata, and T. Yamada, Development and evaluation of immersive multiscreen display CABIN, Trans. of the Institute of Electronics, Information and Communication Engineers, J81-D-II(5), pp. 888–896, 1998. (in Japanese)

    Google Scholar 

  3. A. Johnson, J. Leigh, T. Defanti, M. Brown, and D. Sandin, CAVERN: the CAVE Research Network, Proc. of International Symposium on Multimedia Virtual Laboratory, pp. 15–27, 1998.

    Google Scholar 

  4. H. Takeda, M. Yamasaki, T. Moriya, T. Minakawa, F. Beniyama, and T. Koike, A video-based virtual reality system, ACM VRST’ 99, pp. 19–25, 1999.

    Google Scholar 

  5. T. Yamada and M. Hirose, Development of full immersive display, Fourth International Conference on Virtual Systems and Multimedia, 1998.

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2000 Springer-Verlag Berlin Heidelberg

About this paper

Cite this paper

Takeda, H., Kiyohara, S., Chihara, K., Kawase, H., Matsuda, Y., Yamasaki, M. (2000). Multi Screen Environment with a Motion Base. In: Heudin, JC. (eds) Virtual Worlds. VW 2000. Lecture Notes in Computer Science(), vol 1834. Springer, Berlin, Heidelberg. https://doi.org/10.1007/3-540-45016-5_28

Download citation

  • DOI: https://doi.org/10.1007/3-540-45016-5_28

  • Published:

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-67707-9

  • Online ISBN: 978-3-540-45016-0

  • eBook Packages: Springer Book Archive

Publish with us

Policies and ethics