Abstract
This paper presents a method for real-time 3D Sumi-e rendering using normal graphics hardware. Sumi-e is one of the traditional oriental painting styles. Most research on Sumi-e paintings has focused on 2D or 2.5D Sumi-e brushwork simulation. On these systems, complicated user’s hand drawing is required to generate the image of Sumi-e effects, and it can render the 2D or 2.5D Sumi-e images only. We present an automated rendering system for 3D image of Sumi-e painting. It uses 3D common object as an input data and does not need any additional input of user brushwork. Especially for the real-time rendering, hardware-accelerated algorithm for Sumi-e rendering is newly suggested in our system. It is designed with efficiency for customer level graphics hardware. The results of this paper show that the features of traditional Sumi-e painting are successfully modeled and that 3D Sumi-e painting is rendered in real-time effectively.
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© 2003 Springer-Verlag Berlin Heidelberg
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Kang, SJ., Kim, SJ., Kim, CH. (2003). Hardware-Accelerated Real-Time Rendering for 3D Sumi-e Painting. In: Kumar, V., Gavrilova, M.L., Tan, C.J.K., L’Ecuyer, P. (eds) Computational Science and Its Applications — ICCSA 2003. ICCSA 2003. Lecture Notes in Computer Science, vol 2669. Springer, Berlin, Heidelberg. https://doi.org/10.1007/3-540-44842-X_61
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DOI: https://doi.org/10.1007/3-540-44842-X_61
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