Abstract
In this work, we consider Wardrop games where traffic has to be routed through a shared network. Traffic is allowed to be split into arbitrary pieces and can be modeled as network flow. For each edge in the network there is a latency function that specifies the time needed to traverse the edge given its congestion. In a Wardrop equilibrium, all used paths between a given source-destination pair have equal and minimal latency.
In this paper, we allow for polynomial latency functions with an upper bound d and a lower bound s on the degree of all monomials that appear in the polynomials. For this environment, we prove upper and lower bounds on the price of anarchy.
This work has been partially supported by the DFG-SFB 376 and by the European Union within the Integrated Project IST-15964 ”Algorithmic Principles for Building Efficient Overlay Computers” (AEOLUS).
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Dumrauf, D., Gairing, M. (2006). Price of Anarchy for Polynomial Wardrop Games. In: Spirakis, P., Mavronicolas, M., Kontogiannis, S. (eds) Internet and Network Economics. WINE 2006. Lecture Notes in Computer Science, vol 4286. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11944874_29
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DOI: https://doi.org/10.1007/11944874_29
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