[go: up one dir, main page]
More Web Proxy on the site http://driver.im/
Skip to main content

High-Quality Shear-Warp Volume Rendering Using Efficient Supersampling and Pre-integration Technique

  • Conference paper
Advances in Artificial Reality and Tele-Existence (ICAT 2006)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 4282))

Included in the following conference series:

Abstract

As shear-warp volume rendering is the fastest rendering method, image quality is not good as that of other high-quality rendering methods. In this paper, we propose two methods to improve the image quality of shear-warp volume rendering. First, the supersampling is performed in an intermediate image space. Then is proposed an efficient method to transform between the volume and the image coordinates at the arbitrary ratio. Second, the pre-integrated rendering technique is utilized for shear-warp rendering. To do this, a new data structure called overlapped min-max block is used. Using this structure, the empty space leaping can be performed so the rendering speed is maintained even though when the pre-integrated rendering is applied. Consequently, shear-warp rendering can generate on high-quality images comparable to those generated by the ray-casting without degrading the speed.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

Similar content being viewed by others

References

  1. Kaufman, A., Cohen, D., Yagel, R.: Volume Graphics. IEEE Computer 26(7), 51–64 (1993)

    Article  Google Scholar 

  2. Lacroute, P., Levoy, M.: Fast Volume Rendering Using a Shear-Warp Factorization of the Viewing Transformation. In: Proceedings of SIGGRAPH, vol. 94, pp. 451–458 (1994)

    Google Scholar 

  3. Dachille, F., Kreeger, K., Chen, B., Bitter, I., Kaufman, A.: High-Quality Volume Rendering Using Texture Mapping Hardware. In: ACM Siggraph/Eurographics workshop on Graphics Hardware, pp. 69–76 (1998)

    Google Scholar 

  4. Koo, Y., Lee, C., Shin, Y.G.: Object-order Template-Based Approach for Steroscopic Volume Rendering. The Journal of Visualization and Computer Animation 10, 133–142 (1999)

    Article  Google Scholar 

  5. Kim, T., Shin, Y.G.: Fast Volume Rendering with Interactive Classification. Computers & Graphics 25(5), 819–831 (2001)

    Article  Google Scholar 

  6. Sweeney, J., Mueller, K.: Shear-warp deluxe: The shear-warp algorithm revisited. In: 2002 Symposium on Data Visualization, pp. 95–104 (2002)

    Google Scholar 

  7. Pfister, H., Hardenbergh, J., Knittel, J., Lauer, H., Seiler, L.: The volumepro real-time raycasting system. In: Proceedings of SIGGRAPH 1999, pp. 251–260 (1999)

    Google Scholar 

  8. Levoy, M.: Efficient Ray Tracing of Volume Data. ACM Transactions on Graphics 9(3), 245–261 (1990)

    Article  MATH  Google Scholar 

  9. Engel, K., Kraus, M., Ertl, T.: High-Quality Pre-Integrated Volume Rendering Using Hardware-Accelerated Pixel Shading. In: Eurographics / SIGGRAPH Workshop on Graphics Hardware, pp. 9–16 (2001)

    Google Scholar 

  10. Schulze, J.P., Kraus, M., Lang, U., Ertl, T.: Integrating Pre-Integration Into The Shear- Warp Algorithm. In: Third International Workshop on Volume Graphics, pp. 109–118 (2003)

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2006 Springer-Verlag Berlin Heidelberg

About this paper

Cite this paper

Kye, H., Oh, K. (2006). High-Quality Shear-Warp Volume Rendering Using Efficient Supersampling and Pre-integration Technique. In: Pan, Z., Cheok, A., Haller, M., Lau, R.W.H., Saito, H., Liang, R. (eds) Advances in Artificial Reality and Tele-Existence. ICAT 2006. Lecture Notes in Computer Science, vol 4282. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11941354_64

Download citation

  • DOI: https://doi.org/10.1007/11941354_64

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-49776-9

  • Online ISBN: 978-3-540-49779-0

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics