Abstract
This paper presents “On-line AR Baseball Presentation System”, which is a vision-based AR application for entertainment. In this system, a user can watch a virtual baseball game scene on a real baseball field model placed on a tabletop through a web-camera attached to a hand-held LCD monitor. The virtual baseball scene is synthesized from an input history data of an actual baseball game. Visualizing the input history data can help the user to understand the contents of the game. For aligning the coordinate of the virtual baseball game scene with the coordinate of the real field model, we use multiple planar markers manually distributed into the real field model. In contrast with most of AR approaches using multiple markers, we do not need any manual measurement of the geometrical relationship of the markers, so that the user can easily started and enjoy this system.
Preview
Unable to display preview. Download preview PDF.
Similar content being viewed by others
References
Cheok, A.D., Fong, S.W., Goh, K.H., Yang, X., Liu, W., Farbiz, F.: Human pacman: a mobile entertainment system with ubiquitous computingand tangible interaction over a wide outdoor area. Personal and Ubiq tous Computing 8(2), 71–81 (2004)
Klein, K., Drummond, T.: Sensor fusion and occlusion refinement for tablet-based ar. In: Proc. of the ISMAR, pp. 38–47 (2004)
Henrysson, A., Billinghurst, M., Ollila, M.: Virtualobject manipulation using a mobile phone. In: Proc. of the ICAT, pp. 164–171 (2005)
Haller, M., Mark Billinghurst, J.L., Leitner, D., Seifried, T.: Coeno-enhancing face-to-face collaboration. In: Proc. of the ICAT, pp. 40–47 (2005)
Neumann, U., You, S.: Natural feature tracking for augmented reality. IEEE Trans. on Multimadia 1(1), 53–64 (1999)
Simon, G., Fitzgibbon, A., Zisserman, A.: Markerless tracking using planar structures in the scene. In: Proc. of the ISAR, pp. 120–128 (2000)
Chia, K.W., Cheok, A., Prince, S.J.D.: Online 6 DOF augmented reality registration from natural features. In: Proc. of the ISMAR, pp. 305–313 (2002)
Billinghurst, M., Cambell, S., Poupyrev, I., Takahashi, K., Kato, H., Chinthammit, W., Hendrickson, D.: Magic book: Exploring transitions in collaborative ar interfaces. In: Proc. of SIGGRAPH 2000, p. 87 (2000)
Prince, S., Cheok, A.D., Farbiz, F., Williamson, T., Johnson, N., Billinghurst, M., Kato, H.: 3d live: Real time captured content for mixed reality. In: Proc. of the ISMAR, pp. 7–13 (2002)
Umlauf, E.J.: Piringer, H., Reitmayr, G., Schmalstieg, D.: ARLib: The augmented library. In: Proc. of the ART02, TR-188-2-2002-10 (2002)
Claus, D., Fizgibbon, A.W.: Reliable automatic calibration of a marker-based position tracking system. In: Proc. of the WACV, pp. 300–305 (2005)
Kato, H., Billinghurst, M., Poupyrev, I., Imamoto, K., Tachibana, K.: Virtual object manipulation on a table-top ar environment. In: Proc. of the ISAR, pp. 111–119 (2000)
Genc, Y., Riedel, S., Souvannavong, F., Akinlar, C.: Marker-less tracking for ar: A learning-based approach. In: Proc. of the ISMAR, pp. 295–304 (2002)
Foxlin, E., Naimark, L.: Miniaturization, calibration & accuracy evaluation of a hybrid self-tracker. In: Proc. of the ISMAR, pp. 151–160 (2003)
Foxlin, E., Naimark, L.: Vis-traker: A wearable vision-inertial self-tracker. In: Proc. of Virtual Reality, pp. 199–206 (2003)
Foxlin, E., Altshuler, Y., Naimark, L., Harrington, M.: Flighttracker: A novel optical/inertial tracker for cockpit enhanced vision. In: Proc. of the ISMAR., pp. 212–221 (2004)
Kotake, D., Uchiyama, S., Yamamoto, H.: A marker calibration method utilizing a priori knowledge on marker arrangement. In: Proc. of the ISMAR, pp. 89–98 (2004)
Uematsu, Y., Saito, H.: Ar registration by merging multiple planar markers at arbitrary positions and poses via projective space. In: Proc. of ICAT 2005, pp. 48–55 (2005)
Uematsu, Y., Saito, H.: Vision-based registration for augmented reality with integration of arbitrary multiple planes. In: Roli, F., Vitulano, S. (eds.) ICIAP 2005. LNCS, vol. 3617, pp. 155–162. Springer, Heidelberg (2005)
Hartley, R., Zisserman, A.: Multiple View Geometry in computer vision. Cambridge University Press, Cambridge (2000)
Author information
Authors and Affiliations
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2006 Springer-Verlag Berlin Heidelberg
About this paper
Cite this paper
Uematsu, Y., Saito, H. (2006). AR Baseball Presentation System with Integrating Multiple Planar Markers. In: Pan, Z., Cheok, A., Haller, M., Lau, R.W.H., Saito, H., Liang, R. (eds) Advances in Artificial Reality and Tele-Existence. ICAT 2006. Lecture Notes in Computer Science, vol 4282. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11941354_18
Download citation
DOI: https://doi.org/10.1007/11941354_18
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-49776-9
Online ISBN: 978-3-540-49779-0
eBook Packages: Computer ScienceComputer Science (R0)