Abstract
Systems able to learn from visual observations have a great deal of potential for autonomous robotics, scientific discovery, and many other fields as the necessity to generalise from visual observation (from a quotidian scene or from the results of a scientific enquiry) is inherent in various domains. We describe an application to learning rules of a dice game using data from a vision system observing the game being played. In this paper, we experimented with two broad approaches: (i) a predictive learning approach with the Progol system, where explicit concept learning problems are posed and solved, and (ii) a descriptive learning approach with the HR system, where a general theory is formed with no specific problem solving task in mind and rules are extracted from the theory.
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Santos, P., Colton, S., Magee, D. (2006). Predictive and Descriptive Approaches to Learning Game Rules from Vision Data. In: Sichman, J.S., Coelho, H., Rezende, S.O. (eds) Advances in Artificial Intelligence - IBERAMIA-SBIA 2006. IBERAMIA SBIA 2006 2006. Lecture Notes in Computer Science(), vol 4140. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11874850_39
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DOI: https://doi.org/10.1007/11874850_39
Publisher Name: Springer, Berlin, Heidelberg
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