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inVRs – A Framework for Building Interactive Networked Virtual Reality Systems

  • Conference paper
High Performance Computing and Communications (HPCC 2006)

Part of the book series: Lecture Notes in Computer Science ((LNTCS,volume 4208))

Abstract

In the recent years a growing interest in Collaborative Virtual Environments (CVEs) can be observed. Users at different locations on the Globe are able to communicate and interact in the same virtual space as if they were in the same physical location. For the implementation of CVEs several approaches exist. General ideas for the design of Virtual Environments (VEs) are analyzed and a novel approach in the form of a highly extensible, flexible, and modular framework – inVRs – is presented.

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© 2006 Springer-Verlag Berlin Heidelberg

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Anthes, C., Volkert, J. (2006). inVRs – A Framework for Building Interactive Networked Virtual Reality Systems. In: Gerndt, M., Kranzlmüller, D. (eds) High Performance Computing and Communications. HPCC 2006. Lecture Notes in Computer Science, vol 4208. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11847366_92

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  • DOI: https://doi.org/10.1007/11847366_92

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-39368-9

  • Online ISBN: 978-3-540-39372-6

  • eBook Packages: Computer ScienceComputer Science (R0)

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