Abstract
A simple method for animation of water waves is presented. The two-dimensional wave equation with damping is used to obtain a finite difference scheme for height distribution. A computational procedure employs explicit time integration. High frame rates are typically obtained for real-time animation of water waves.
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© 2005 Springer-Verlag Berlin Heidelberg
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Nishidate, Y., Nikishkov, G.P. (2005). Fast Water Animation Using the Wave Equation with Damping. In: Sunderam, V.S., van Albada, G.D., Sloot, P.M.A., Dongarra, J.J. (eds) Computational Science – ICCS 2005. ICCS 2005. Lecture Notes in Computer Science, vol 3515. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11428848_29
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DOI: https://doi.org/10.1007/11428848_29
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-26043-1
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