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Publication search results
found 162 matches
- 2019
- Febri Abdullah, Pujana Paliyawan, Ruck Thawonmas, Tomohiro Harada, Fitra Abdurrachman Bachtiar:
An Angry Birds Level Generator with Rube Goldberg Machine Mechanisms. CoG 2019: 1-8 - Ahmed M. Abuzuraiq, Aaron Ferguson, Philippe Pasquier:
Taksim: A Constrained Graph Partitioning Framework for Procedural Content Generation. CoG 2019: 1-8 - Kat Agres, Simon Lui, Dorien Herremans:
A novel music-based game with motion capture to support cognitive and motor function in the elderly. CoG 2019: 1-4 - Matthew Aitchison:
Optimal Use of Experience in First Person Shooter Environments. CoG 2019: 1-4 - Alberto Alvarez, Steve Dahlskog, José M. Font, Julian Togelius:
Empowering Quality Diversity in Dungeon Design with Interactive Constrained MAP-Elites. CoG 2019: 1-8 - Yousef Amar, Gareth Tyson, Gianni Antichi, Lucio Marcenaro:
Towards Cheap Scalable Browser Multiplayer. CoG 2019: 1-4 - Damien Anderson, Philip Rodgers, John Levine, Cristina Guerrero-Romero, Diego Perez Liebana:
Ensemble Decision Systems for General Video Game Playing. CoG 2019: 1-8 - Pavlos Androulakakis, Zachariah E. Fuchs:
Evolution of Kiting Behavior in a Two Player Combat Problem. CoG 2019: 1-8 - Dylan R. Ashley, Valliappa Chockalingam, Braedy Kuzma, Vadim Bulitko:
Learning to Select Mates in Evolving Non-playable Characters. CoG 2019: 1-8 - Daniel A. Ashlock, Eun-Youn Kim, Amanda Saunders:
Prisoner's Dilemma Agents with Phenotypic Plasticity. CoG 2019: 1-8 - Daniel A. Ashlock, Christoph Salge:
The Riddle of Togelby. CoG 2019: 1-8 - Daniel A. Ashlock, Christoph Salge:
Automatic Generation of Level Maps with the Do What's Possible Representation. CoG 2019: 1-8 - Marco Ballabio, Daniele Loiacono:
Heuristics for Placing the Spawn Points in Multiplayer First Person Shooters. CoG 2019: 1-8 - Guntis Barzdins, Didzis Gosko, Paulis F. Barzdins, Uldis Lavrinovics, Gints Bernans, Edgars Celms:
RDF* Graph Database as Interlingua for the TextWorld Challenge. CoG 2019: 1-2 - Mirza Beig, Bill Kapralos, Karen Collins, Pejman Mirza-Babaei:
G-SpAR: GPU-Based Voxel Graph Pathfinding for Spatial Audio Rendering in Games and VR. CoG 2019: 1-8 - Paris Mavromoustakos Blom, Sander Bakkes, Pieter Spronck:
Towards Multi-modal Stress Response Modelling in Competitive League of Legends. CoG 2019: 1-4 - Valerio Bonometti, Charles Ringer, Mark Hall, Alex R. Wade, Anders Drachen:
Modelling Early User-Game Interactions for Joint Estimation of Survival Time and Churn Probability. CoG 2019: 1-8 - Felix Born, Philipp Sykownik, Maic Masuch:
Co-Located vs. Remote Gameplay: The Role of Physical Co-Presence in Multiplayer Room-Scale VR. CoG 2019: 1-8 - Ivan Bravi, Diego Perez Liebana, Simon M. Lucas, Jialin Liu:
Rinascimento: Optimising Statistical Forward Planning Agents for Playing Splendor. CoG 2019: 1-8 - Thomas Cabioch, Ronan Champagnat, Anne-Gwenn Bosser, Jean-Noël Chiganne, Martín Diéguez:
Timing Interactive Narratives. CoG 2019: 1-8 - Rodrigo Canaan, Julian Togelius, Andy Nealen, Stefan Menzel:
Diverse Agents for Ad-Hoc Cooperation in Hanabi. CoG 2019: 1-8 - João Catarino, Carlos Martinho:
Procedural Progression Model for Smash Time. CoG 2019: 1-8 - Kenneth Chang, Batu Aytemiz, Adam M. Smith:
Reveal-More: Amplifying Human Effort in Quality Assurance Testing Using Automated Exploration. CoG 2019: 1-8 - Jia-Chi Chen, Tao-Hsing Chang:
Modified PPO-RND Method for Solving Sparse Reward Problem in ViZDoom. CoG 2019: 1-4 - Yu Chen, Yujun Li:
Macro and Micro Reinforcement Learning for Playing Nine-ball Pool. CoG 2019: 1-4 - Yu Chen, Huizhuo Yuan, Yujun Li:
Object-Oriented State Abstraction in Reinforcement Learning for Video Games. CoG 2019: 1-4 - Jean Seong Bjorn Choe, Jong-Kook Kim:
Enhancing Monte Carlo Tree Search for Playing Hearthstone. CoG 2019: 1-7 - Anders Harboell Christiansen, Emil Gensby, Bryan S. Weber:
Resolving Simultaneity Bias: Using Features to Estimate Causal Effects in Competitive Games. CoG 2019: 1-8 - David Churchill, Michael Buro, Richard Kelly:
Robust Continuous Build-Order Optimization in StarCraft. CoG 2019: 1-8 - Michael Cook, Simon Colton, Jeremy Gow, Gillian Smith:
General Analytical Techniques For Parameter-Based Procedural Content Generators. CoG 2019: 1-8
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