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Pujana Paliyawan
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2020 – today
- 2022
- [j6]Zhenao Wei, Pujana Paliyawan, Ruck Thawonmas:
A Card Game for Collecting Human-Perceived Similarity Data of Artwork Images. IEEE Access 10: 8103-8111 (2022) - [j5]Zhenao Wei, Pujana Paliyawan, Ruck Thawonmas:
Improving Deep-Feature Image Similarity Calculation: A Case Study on an Ukiyo-e Card Matching Game Lottery. IEEE Access 10: 44608-44616 (2022) - [c42]Albertus Agung, Roman Savchyn, Pujana Paliyawan, Ruck Thawonmas:
Cute Helper: A Study on the Effect of Virtual Character Expressions on Players' Engagement in a Game for Collecting Artwork Descriptions. CoG 2022: 588-589 - [c41]Thanat Jumneanbun, Marcel Wira, Pujana Paliyawan, Ruck Thawonmas, Kingkarn Sookhanaphibarn, Worawat Choensawat:
Rap-Style Commentary Generation in an Audience Participation Fighting Game. GEM 2022: 1-4 - [c40]Hong Huang, Junjie H. Xu, Xiaoling Ling, Pujana Paliyawan:
Sentence Punctuation for Collaborative Commentary Generation in Esports Live-Streaming. ICCE 2022: 1-2 - [c39]Junjie H. Xu, Hong Huang, Xiaoling Ling, Pujana Paliyawan:
Toward Collaborative Game Commentating Utilizing Pre-Trained Generative Language Models. ICCE 2022: 1-4 - [i7]Satoko Ito, Ruck Thawonmas, Pujana Paliyawan:
Toward a Minecraft Mod for Early Detection of Alzheimer's Disease in Young Adults. CoRR abs/2201.10148 (2022) - 2021
- [c38]Junjie H. Xu, Zhou Fang, Qihang Chen, Satoru Ohno, Pujana Paliyawan:
Fighting Game Commentator with Pitch and Loudness Adjustment Utilizing Highlight Cues. GCCE 2021: 366-370 - [c37]Junjie H. Xu, Yulin Cai, Zhou Fang, Pujana Paliyawan:
Promoting Mental Well-Being for Audiences in a Live-Streaming Game by Highlight-Based Bullet Comments. GCCE 2021: 383-385 - [c36]Albertus Agung, Thanat Jumneanbun, Pujana Paliyawan, Ruck Thawonmas:
JUSTIN sings: adding a musical-style narration generator to an APGWAP that collects ukiyo-e artworks descriptions. GCCE 2021: 421-422 - [c35]Tannop Sangvanloy, Pujana Paliyawan, Ruck Thawonmas, Kingkarn Sookhanaphibarn, Worawat Choensawat:
Toward a PCG-driven 3D Game for Preclinical Detection of Dementia. GCCE 2021: 711-712 - [c34]Roman Savchyn, Pujana Paliyawan, Ruck Thawonmas:
Cuteness in JUSTIN: Adding a Virtual Moderator for Entertaining User in an Audience Participation Game for Collecting Artwork Description Data. GCCE 2021: 843-844 - [c33]Yiming Zhang, Albertus Agung, Pujana Paliyawan, Ruck Thawonmas:
An Audience Participation Game with Difficulty Adjustment and Rap-style Commentary based on Audience Inputs. GCCE 2021: 845-846 - [c32]Jaturawit Chaiwong, Pujana Paliyawan, Ruck Thawonmas, Kingkarn Sookhanaphibarn, Worawat Choensawat:
A Maze Game with Singing Interface to Fight Dementia. GCCE 2021: 847-848 - [c31]Hao Jia, Ruck Thawonmas, Pujana Paliyawan:
An Aerial Cinematographer AI for Settlements in Minecraft-Toward Their Crowd Assessment. GCCE 2021: 853-854 - [i6]Junjie H. Xu, Yulin Cai, Zhou Fang, Pujana Paliyawan:
Promoting Mental Well-Being for Audiences in a Live-Streaming Game by Highlight-Based Bullet Comments. CoRR abs/2108.08083 (2021) - [i5]Junjie H. Xu, Zhou Fang, Qihang Chen, Satoru Ohno, Pujana Paliyawan:
Fighting Game Commentator with Pitch and Loudness Adjustment Utilizing Highlight Cues. CoRR abs/2108.08112 (2021) - [i4]Hong Huang, Junjie H. Xu, Xiaoling Ling, Pujana Paliyawan:
Sentence Punctuation for Collaborative Commentary Generation in Esports Live-Streaming. CoRR abs/2110.12416 (2021) - 2020
- [c30]Ngoc Cuong Nguyen, Ruck Thawonmas, Pujana Paliyawan, Hai V. Pham:
JUSTIN: An Audience Participation Game With A Purpose for Collecting Descriptions for Artwork Images. CoG 2020: 344-350 - [c29]Pujana Paliyawan, Kingkarn Sookhanaphibarn, Worawat Choensawat, Ruck Thawonmas:
Towards Social Facilitation in Audience Participation Games: Fighting Game AIs whose Strength Depends on Audience Responses. CoG 2020: 686-689 - [c28]Sunee Sae-Lao, Thanat Jumneanbun, Pujana Paliyawan, Ruck Thawonmas:
Encourage Players to Smile While Playing Games Bring More Enjoyment. CoG 2020: 690-693 - [c27]Febri Abdullah, Pujana Paliyawan, Ruck Thawonmas, Fitra Abdurrachman Bachtiar:
Generating Angry Birds-Like Levels With Domino Effects Using Constrained Novelty Search. CoG 2020: 698-701 - [c26]Thanat Jumneanbun, Sunee Sae-Lao, Pujana Paliyawan, Ruck Thawonmas, Kingkarn Sookhanaphibarn, Worawat Choensawat:
Rap-Style Comment Generation to Entertain Game Live Streaming. CoG 2020: 706-707 - [c25]Nowshin Faiza Alam, Albertus Agung, Febri Abdullah, Pujana Paliyawan, Ruck Thawonmas:
Singing with an Angry-Birds-like Game. CoG 2020: 772-773 - [c24]Mury F. Dewantoro, Febri Abdullah, Pujana Paliyawan, Ruck Thawonmas, Fitra Abdurrachman Bachtiar:
Enhancement of Angry Birds Level Generation from Sketches Using Cycle-Consistent Adversarial Networks. GCCE 2020: 564-565 - [c23]Nowshin Faiza Alam, Pujana Paliyawan, Ruck Thawonmas:
Towards Musical Game Therapy: A Survey on Music Therapy and Games for Health Promotion. IICST 2020: 7-11
2010 – 2019
- 2019
- [j4]Pujana Paliyawan, Takahiro Kusano, Ruck Thawonmas:
Motion Recommender for Preventing Injuries During Motion Gaming. IEEE Access 7: 7977-7988 (2019) - [j3]Camille El-Habr, Xavier Garcia, Pujana Paliyawan, Ruck Thawonmas:
Runner: A 2D platform game for physical health promotion. SoftwareX 10: 100329 (2019) - [c22]Changeun Yang, Pujana Paliyawan, Ruck Thawonmas, Tomohiro Harada:
TGIF!: Selecting the most healing TNT by optical flow. AAAI Spring Symposium: Interpretable AI for Well-being 2019 - [c21]Febri Abdullah, Pujana Paliyawan, Ruck Thawonmas, Tomohiro Harada, Fitra Abdurrachman Bachtiar:
An Angry Birds Level Generator with Rube Goldberg Machine Mechanisms. CoG 2019: 1-8 - [c20]Takahiro Kusano, Yunshi Liu, Pujana Paliyawan, Ruck Thawonmas, Tomohiro Harada:
Motion Gaming AI using Time Series Forecasting and Dynamic Difficulty Adjustment. CoG 2019: 1-6 - [c19]Junjie Xu, Pujana Paliyawan, Ruck Thawonmas, Tomohiro Harada:
Player Dominance Adjustment: Promoting Self-Efficacy and Experience of Game Players by Adjusting Dominant Power. GCCE 2019: 487-488 - [c18]Sunee Sae-Lao, Pujana Paliyawan, Ruck Thawonmas, Tomohiro Harada:
Enhance Physical and Mental Well-Being of Game Players in an Endless Running Game. GCCE 2019: 945-946 - [c17]Zhou Fang, Pujana Paliyawan, Ruck Thawonmas, Tomohiro Harada:
Towards an Angry-Birds-Like Game System for Promoting Mental Well-Being of Players using Art-Therapy-Embedded Procedural Content Generation. GCCE 2019: 947-948 - [c16]Anatole Martin, Jean Farines, Pujana Paliyawan, Ruck Thawonmas:
Dancing ICE: A Rhythm Game to Control the Amount of Movement Through Pre-Recorded Healthy Moves. MIG 2019: 40:1-40:2 - [c15]Yunshi Liu, Febri Abdullah, Pujana Paliyawan, Ruck Thawonmas, Tomohiro Harada:
Improving Brain Memory through Gaming Using Hand Clenching and Spreading. MIG 2019: 42:1-42:3 - [c14]Junjie Xu, Pujana Paliyawan, Yiming Zhang, Ruck Thawonmas, Tomohiro Harada:
Player Dominance Adjustment Motion Gaming AI for Health Promotion. MIG 2019: 43:1-43:2 - [c13]Jingdi Xu, Yuuki Okido, Sunee Sae-Lao, Pujana Paliyawan, Ruck Thawonmas, Tomohiro Harada:
Promoting Emotional Well-Being with Angry-Birds-like Gameplay on Pixel Image Levels. SeGAH 2019: 1-4 - [i3]Zhou Fang, Pujana Paliyawan, Ruck Thawonmas, Tomohiro Harada:
Towards An Angry-Birds-like Game System for Promoting Mental Well-being of Players Using Art-Therapy-embedded PCG. CoRR abs/1911.02695 (2019) - 2018
- [j2]Pujana Paliyawan, Worawat Choensawat, Ruck Thawonmas:
Mossar: motion segmentation by using splitting and remerging strategies. Multim. Tools Appl. 77(21): 27761-27788 (2018) - [c12]Yunshi Liu, Pujana Paliyawan, Takahiro Kusano, Tomohiro Harada, Ruck Thawonmas:
A Personalized Method for Calorie Consumption Assessment. AAAI Spring Symposia 2018 - [c11]Jingdi Xu, Changeun Yang, Yuuki Okido, Pujana Paliyawan, Ruck Thawonmas, Tomohiro Harada:
An Angry Birds-like Game System for Promoting Players' Emotion. GCCE 2018: 159-160 - [c10]Changeun Yang, Pujana Paliyawan, Tomohiro Harada, Ruck Thawonmas:
Blow Up Depression with In-Game TNTs. GCCE 2018: 820-821 - [i2]Yunshi Liu, Pujana Paliyawan, Takahiro Kusano, Tomohiro Harada, Ruck Thawonmas:
A Personalized Method for Calorie Consumption Assessment. CoRR abs/1802.03852 (2018) - 2017
- [j1]Pujana Paliyawan, Ruck Thawonmas:
UKI: universal Kinect-type controller by ICE Lab. Softw. Pract. Exp. 47(10): 1343-1363 (2017) - [c9]Pujana Paliyawan, Takahiro Kusano, Yuto Nakagawa, Tomohiro Harada, Ruck Thawonmas:
Adaptive Motion Gaming AI for Health Promotion. AAAI Spring Symposia 2017 - [c8]Jorge Arturo Moran Bravo, Pujana Paliyawan, Tomohiro Harada, Ruck Thawonmas:
Intelligent assistant for providing instructions and recommending motions during full-body motion gaming. GCCE 2017: 1-2 - [c7]Takahiro Kusano, Pujana Paliyawan, Tomohiro Harada, Ruck Thawonmas:
Towards adaptive motion gaming AI with player's behavior modeling for health promotion. GCCE 2017: 1-2 - [i1]Pujana Paliyawan, Takahiro Kusano, Yuto Nakagawa, Tomohiro Harada, Ruck Thawonmas:
Adaptive Motion Gaming AI for Health Promotion. CoRR abs/1704.00961 (2017) - 2016
- [c6]Carlos A. Torres Fernandez, Pujana Paliyawan, Chun Yin Chu, Ruck Thawonmas:
Piano learning application with feedback provided by an AR virtual character. GCCE 2016: 1-2 - [c5]Pujana Paliyawan, Ruck Thawonmas:
Towards ergonomie exergaming. GCCE 2016: 1-2 - [c4]Kingkarn Sookhanaphibarn, Worawat Choensawat, Pujana Paliyawan, Ruck Thawonmas:
Virtual reality system for fire evacuation training in a 3D virtual world. GCCE 2016: 1-2 - 2015
- [c3]Pujana Paliyawan, Kingkarn Sookhanaphibarn, Worawat Choensawat, Ruck Thawonmas:
Body motion design and analysis for fighting game interface. CIG 2015: 360-367 - [c2]Pujana Paliyawan, Kingkarn Sookhanaphibarn, Worawat Choensawat, Ruck Thawonmas:
Towards universal kinect interface for fighting games. GCCE 2015: 332-333 - [c1]Makoto Ishihara, Taichi Miyazaki, Pujana Paliyawan, Chun Yin Chu, Tomohiro Harada, Ruck Thawonmas:
Investigating Kinect-based fighting game AIs that encourage their players to use various skills. GCCE 2015: 334-335
Coauthor Index
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