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Andreas Rene Fender
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2020 – today
- 2024
- [j2]Lara Sofie Lenz, Andreas Rene Fender, Julia Chatain, Christian Holz:
Comparing Synchronous and Asynchronous Task Delivery in Mixed Reality Environments. IEEE Trans. Vis. Comput. Graph. 30(5): 2776-2784 (2024) - [c27]Andreas Fender, Mohamed Kari:
OptiBasePen: Mobile Base+Pen Input on Passive Surfaces by Sensing Relative Base Motion Plus Close-Range Pen Position. UIST 2024: 5:1-5:9 - [i2]Paul Streli, Jiaxi Jiang, Andreas Fender, Manuel Meier, Hugo Romat, Christian Holz:
TapType: Ten-finger text entry on everyday surfaces via Bayesian inference. CoRR abs/2410.06001 (2024) - 2023
- [j1]Tiffany Luong, Yi Fei Cheng, Max Möbus, Andreas Fender, Christian Holz:
Controllers or Bare Hands? A Controlled Evaluation of Input Techniques on Interaction Performance and Exertion in Virtual Reality. IEEE Trans. Vis. Comput. Graph. 29(11): 4633-4643 (2023) - [c26]Andreas Rene Fender, Thomas Roberts, Tiffany Luong, Christian Holz:
InfinitePaint: Painting in Virtual Reality with Passive Haptics Using Wet Brushes and a Physical Proxy Canvas. CHI 2023: 21:1-21:13 - [c25]Andreas Fender, Derek Alexander Witzig, Max Möbus, Christian Holz:
PressurePick: Muscle Tension Estimation for Guitar Players Using Unobtrusive Pressure Sensing. UIST 2023: 80:1-80:11 - 2022
- [c24]Paul Streli, Jiaxi Jiang, Andreas Rene Fender, Manuel Meier, Hugo Romat, Christian Holz:
Demonstrating TapType for mobile ten-finger text entry anywhere. CHI Extended Abstracts 2022: 195:1-195:4 - [c23]Paul Streli, Jiaxi Jiang, Andreas Rene Fender, Manuel Meier, Hugo Romat, Christian Holz:
TapType: Ten-finger text entry on everyday surfaces via Bayesian inference. CHI 2022: 497:1-497:16 - [c22]Andreas Rene Fender, Christian Holz:
Causality-preserving Asynchronous Reality. CHI 2022: 634:1-634:15 - [c21]Jiaxi Jiang, Paul Streli, Huajian Qiu, Andreas Fender, Larissa Laich, Patrick Snape, Christian Holz:
AvatarPoser: Articulated Full-Body Pose Tracking from Sparse Motion Sensing. ECCV (5) 2022: 443-460 - [c20]Yi Fei Cheng, Tiffany Luong, Andreas Rene Fender, Paul Streli, Christian Holz:
ComforTable User Interfaces: Surfaces Reduce Input Error, Time, and Exertion for Tabletop and Mid-air User Interfaces. ISMAR 2022: 150-159 - [c19]Guy Lüthi, Andreas Rene Fender, Christian Holz:
DeltaPen: A Device with Integrated High-Precision Translation and Rotation Sensing on Passive Surfaces. UIST 2022: 57:1-57:12 - [i1]Jiaxi Jiang, Paul Streli, Huajian Qiu, Andreas Fender, Larissa Laich, Patrick Snape, Christian Holz:
AvatarPoser: Articulated Full-Body Pose Tracking from Sparse Motion Sensing. CoRR abs/2207.13784 (2022) - 2021
- [c18]Manuel Meier, Paul Streli, Andreas Rene Fender, Christian Holz:
Demonstrating TapID for Rapid Touch Interaction on Surfaces in Virtual Reality for Productivity Scenarios. CHI Extended Abstracts 2021: 175:1-175:4 - [c17]Hugo Romat, Andreas Rene Fender, Manuel Meier, Christian Holz:
Demonstration of Flashpen: A high-fidelity and high-precision multi-surface pen for Virtual Reality. CHI Extended Abstracts 2021: 195:1-195:4 - [c16]Andreas Rene Fender, Diego Martínez Plasencia, Sriram Subramanian:
ArticuLev: An Integrated Self-Assembly Pipeline for Articulated Multi-Bead Levitation Primitives. CHI 2021: 422:1-422:12 - [c15]Mohamed Kari, Tobias Grosse-Puppendahl, Luis Falconeri Coelho, Andreas Rene Fender, David Bethge, Reinhard Schütte, Christian Holz:
TransforMR: Pose-Aware Object Substitution for Composing Alternate Mixed Realities. ISMAR 2021: 69-79 - [c14]Hugo Romat, Andreas Fender, Manuel Meier, Christian Holz:
Flashpen: A High-Fidelity and High-Precision Multi-Surface Pen for Virtual Reality. VR 2021: 306-315 - [c13]Manuel Meier, Paul Streli, Andreas Fender, Christian Holz:
TapID: Rapid Touch Interaction in Virtual Reality using Wearable Sensing. VR 2021: 519-528 - [c12]Hugo Romat, Andreas Fender, Manuel Meier, Christian Holz:
Demonstrating High-Precision and High-Fidelity Digital Inking for Virtual Reality. VR Workshops 2021: 749-750 - [c11]Manuel Meier, Paul Streli, Andreas Fender, Christian Holz:
Demonstrating the Use of Rapid Touch Interaction in Virtual Reality for Prolonged Interaction in Productivity Scenarios. VR Workshops 2021: 761-762
2010 – 2019
- 2019
- [c10]João Belo, Andreas Fender, Tiare M. Feuchtner, Kaj Grønbæk:
Digital Assistance for Quality Assurance: Augmenting Workspaces Using Deep Learning for Tracking Near-Symmetrical Objects. ISS 2019: 275-287 - [c9]Andreas Fender, Jörg Müller:
SpaceState: Ad-Hoc Definition and Recognition of Hierarchical Room States for Smart Environments. ISS 2019: 303-314 - 2018
- [c8]Andreas Fender, Philipp Herholz, Marc Alexa, Jörg Müller:
OptiSpace: Automated Placement of Interactive 3D Projection Mapping Content. CHI 2018: 269 - [c7]Søren Qvist Jensen, Andreas Fender, Jörg Müller:
Inpher: Inferring Physical Properties of Virtual Objects from Mid-Air Interaction. CHI 2018: 530 - [c6]Andreas Fender, Jörg Müller:
Velt: A Framework for Multi RGB-D Camera Systems. ISS 2018: 73-83 - 2017
- [c5]Andreas Rene Fender, Hrvoje Benko, Andy D. Wilson:
MeetAlive: Room-Scale Omni-Directional Display System for Multi-User Content and Control Sharing. ISS 2017: 106-115 - [c4]Andreas Fender, David Lindlbauer, Philipp Herholz, Marc Alexa, Jörg Müller:
HeatSpace: Automatic Placement of Displays by Empirical Analysis of User Behavior. UIST 2017: 611-621 - 2016
- [c3]Robb Mitchell, Andreas Fender, Florian 'Floyd' Mueller:
HandyFeet: Social Bodily Play Via Split Control of a Human Puppet's Limbs. TEI 2016: 506-511 - 2015
- [c2]Andreas Fender, Jörg Müller, David Lindlbauer:
Creature Teacher: A Performance-Based Animation System for Creating Cyclic Movements. SUI 2015: 113-122 - 2014
- [c1]Alexander Biskupski, Andreas R. Fender, Tiare M. Feuchtner, Marcel Karsten, Jonas D. Willaredt:
Drunken ed: a balance game for public large screen displays. CHI Extended Abstracts 2014: 289-292
Coauthor Index
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