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VRST 2013: Singapore
- Nadia Magnenat-Thalmann, Enhua Wu, Susumu Tachi, Daniel Thalmann, Luciana Porcher Nedel, Weiwei Xu:
The 19th ACM Symposium on Virtual Reality Software and Technology, VRST'13, Singapore, October 6-9, 2013. ACM 2013, ISBN 978-1-4503-2379-6
Medical VR and virtual rehabilitation
- Yun Zhou, James Bailey, Ioanna Ioannou, Sudanthi N. R. Wijewickrema, Stephen J. O'Leary, Gregor E. Kennedy:
Pattern-based real-time feedback for a temporal bone simulator. 7-16 - Shahzad Rasool, Alexei Sourin, Pingjun Xia, Bin Weng, Fareed Kagda:
Towards hand-eye coordination training in virtual knee arthroscopy. 17-26 - Yurun Mao, Fei Hou, Shuai Li, Aimin Hao, Mingjing Ai, Hong Qin:
Robust and high-fidelity guidewire simulation with applications in percutaneous coronary intervention system. 27-30 - Xiyuan Hou, Olga Sourina:
Emotion-enabled haptic-based serious game for post stroke rehabilitation. 31-34 - Eray Molla, Ronan Boulic:
A two-arm coordination model for phantom limb pain rehabilitation. 35-38
Human factors
- Vincent Weistroffer, Alexis Paljic, Lucile Callebert, Philippe Fuchs:
A methodology to assess the acceptability of human-robot collaboration using virtual reality. 39-48 - Jean-Luc Lugrin, Dennis Wiebusch, Marc Erich Latoschik, Alexander Strehler:
Usability benchmarks for motion tracking systems. 49-58 - Rongkai Guo, Gayani Samaraweera, John Quarles:
The effects of VEs on mobility impaired users: presence, gait, and physiological response. 59-68 - Jonathan Mercier-Ganady, Emilie Loup-Escande, Laurent George, Colomban Busson, Maud Marchal, Anatole Lécuyer:
Can we use a brain-computer interface and manipulate a mouse at the same time? 69-72 - Vivianette Ocasio-De Jesús, Andrew Kennedy, David Whittinghill:
Impact of graphical fidelity on physiological responses in virtual environments. 73-76
3D interaction
- Naoki Sasaki, Hsiang-Ting Chen, Daisuke Sakamoto, Takeo Igarashi:
Facetons: face primitives with adaptive bounds for building 3D architectural models in virtual environment. 77-82 - Vitor A. M. Jorge, Wilson J. Sarmiento, Anderson Maciel, Luciana Porcher Nedel, César A. Collazos, Frederico Faria, Jackson Oliveira:
Interacting with danger in an immersive environment: issues on cognitive load and risk perception. 83-92 - Denys J. C. Matthies, Franz Müller, Christoph Anthes, Dieter Kranzlmüller:
ShoeSoleSense: proof of concept for a wearable foot interface for virtual and real environments. 93-96 - Jonathan Wonner, Jérôme Grosjean, Antonio Capobianco, Dominique Bechmann:
Bubble bee, an alternative to arrow for pointing out directions. 97-100
Navigation
- Steven Maesen, Patrik Goorts, Philippe Bekaert:
Scalable optical tracking for navigating large virtual environments using spatially encoded markers. 101-110 - Weiya Chen, Anthony Plancoulaine, Nicolas Férey, Damien Touraine, Julien Nelson, Patrick Bourdot:
6DoF navigation in virtual worlds: comparison of joystick-based and head-controlled paradigms. 111-114 - Florimond Guéniat, Julien Christophe, Yoren Gaffary, Adrien Girard, Mehdi Ammi:
Tangible windows for a free exploration of wide 3D virtual environment. 115-118 - Markus Zank, Thomas Nescher, Andreas M. Kunz:
Robust prediction of auditory step feedback for forward walking. 119-122
Avatars and robots in telepresence
- Pierre Bourdin, Josep Maria Tomàs Sanahuja, Carlota Crusafon Moya, Patrick Haggard, Mel Slater:
Persuading people in a remote destination to sing by beaming there. 123-132 - Yang Xiao, Junsong Yuan, Daniel Thalmann:
Human-virtual human interaction by upper body gesture understanding. 133-142 - Arjun Nagendran, Remo Pillat, Adam Kavanaugh, Greg Welch, Charles E. Hughes:
AMITIES: avatar-mediated interactive training and individualized experience system. 143-152 - Zerrin Yumak, Nadia Magnenat-Thalmann:
Multi-party interaction with a virtual character and a human-like robot. 153-156 - Wee Ching Pang, Gerald Seet, Xiling Yao:
A multimodal person-following system for telepresence applications. 157-164 - Oyewole Oyekoya, Ran Stone, William Steptoe, Laith Alkurdi, Stefan Klare, Angelika Peer, Tim Weyrich, Benjamin Cohen, Franco Tecchia, Anthony Steed:
Supporting interoperability and presence awareness in collaborative mixed reality environments. 165-174 - Bernhard Spanlang, Xavi Navarro, Jean-Marie Normand, Sameer Kishore, Rodrigo Pizarro, Mel Slater:
Real time whole body motion mapping for avatars and robots. 175-178
Simulation
- Nan Hu, Michael Harold Lees, Suiping Zhou:
A pattern-based modeling framework for simulating human-like pedestrian steering behaviors. 179-188 - Yuichiro Takeuchi:
Parallel cities. 189-192
Rendering
- Niels A. Nijdam, Yvain Tisserand, Nadia Magnenat-Thalmann:
Refurbish a single user 3D application into a multi-user distributed service: a case study. 193-200 - Yuqi Li, Qingshu Yuan, Dongming Lu:
Perceptual radiometric compensation for inter-reflection in immersive projection environment. 201-208 - Nixiang Jia, Dening Luo, Yanci Zhang:
Distorted shadow mapping. 209-214 - François Lehericey, Valérie Gouranton, Bruno Arnaldi:
New iterative ray-traced collision detection algorithm for GPU architectures. 215-218 - Dmitry Rudoy, Lihi Zelnik-Manor:
Video inlays: a system for user-friendly matchmove. 219-222
VR display technologies
- Cyprien Pindat, Emmanuel Pietriga, Olivier Chapuis, Claude Puech:
Drilling into complex 3D models with gimlenses. 223-230 - Srikanth Kirshnamachari Sridharan, Juan David Hincapié-Ramos, David R. Flatla, Pourang Irani:
Color correction for optical see-through displays using display color profiles. 231-240 - Jürgen Grüninger, Jens H. Krüger:
The impact of display bezels on stereoscopic vision for tiled displays. 241-250 - Tao Yan, Zhe Huang, Rynson W. H. Lau, Yun Xu:
Seamless stitching of stereo images for generating infinite panoramas. 251-258 - Daniel Pohl, Gregory S. Johnson, Timo Bolkart:
Improved pre-warping for wide angle, head mounted displays. 259-262 - David J. Zielinski, Regis Kopper, Ryan P. McMahan, Wenjie Lu, Silvia Ferrari:
Intercept tags: enhancing intercept-based systems. 263-266
Poster abstracts
- José Gutiérrez-Maldonado, Marta Ferrer-García:
Are virtual patients effective to train diagnostic skills?: a study with bulimia nervosa virtual patients. 267 - Marta Ferrer-García, José Gutiérrez-Maldonado:
Cue-elicited craving for food in virtual reality. 268
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