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Regis Kopper
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2020 – today
- 2024
- [c47]Theodore Okamura, Regis Kopper:
XR Slate: Swiping and Layout Adjustment for Text Entry. VR Workshops 2024: 1025-1026 - 2023
- [c46]Catarina Moreira, Diogo Miguel Alvito, Sandra Costa Sousa, Isabel Maria Gomes Blanco Nobre, Chun Ouyang, Regis Kopper, Andrew T. Duchowski, Joaquim Jorge:
Comparing Visual Search Patterns in Chest X-Ray Diagnostics. ETRA 2023: 4:1-4:6 - [c45]Joaquim Jorge, João Pereira, Anderson Maciel, Catarina Moreira, Regis Kopper:
Approaches and Challenges in XR and AI for Health Applications. SIGGRAPH ASIA Courses 2023: 2:1-2:147 - [c44]Jerônimo G. Grandi, Zekun Cao, Dalton Costa, Regis Kopper:
Assessing the Impact of Alert Modalities on User Performance and Comprehension in Controlled Workload Conditions. SUI 2023: 32:1-32:11 - [c43]Zekun Cao, Regis Kopper:
Real-Time Viewport-Aware Optical Flow Estimation in 360-degree Videos for Visually-Induced Motion Sickness Mitigation. SVR 2023: 210-218 - [c42]Kadir Lofca, Jason Jerald, Dalton Costa, Regis Kopper:
Does Adding Physical Realism to Virtual Reality Training Reduce Time Compression? VR Workshops 2023: 61-66 - [c41]Matheus Negrão, Joaquim Jorge, Joao Ricardo Nickenig Vissoci, Regis Kopper, Anderson Maciel:
Exploring Affordances for AR in Laparoscopy. VR Workshops 2023: 147-151 - [c40]João Serras, Anderson Maciel, Soraia Paulo, Andrew T. Duchowski, Regis Kopper, Catarina Moreira, Joaquim Jorge:
Development of an Immersive Virtual Colonoscopy Viewer for Colon Growths Diagnosis. VR Workshops 2023: 152-155 - [c39]Amani Taweel, Joaquim Jorge, Anderson Maciel, João Ricardo Nickenig Vissoci, Regis Kopper:
SURVIVRS: Surround Video-Based Virtual Reality for Surgery Guidance. VR Workshops 2023: 191-195 - [c38]Jerônimo G. Grandi, Jerry Terrell, Kadir Lofca, Carlos Ruizvalencia, Regis Kopper:
A Continuous Authentication Technique for XR Utilizing Time-Based One Time Passwords, Haptics, and Kinetic Activity. VR Workshops 2023: 959-960 - [i6]Zekun Cao, Regis Kopper:
Real-Time Viewport-Aware Optical Flow Estimation in 360-degree Videos for Visually-Induced Motion Sickness Mitigation. CoRR abs/2301.07669 (2023) - [i5]João Serras, Anderson Maciel, Soraia Paulo, Andrew T. Duchowski, Regis Kopper, Catarina Moreira, Joaquim Jorge:
Immersive Virtual Colonoscopy Viewer for Colorectal Diagnosis. CoRR abs/2302.02946 (2023) - [i4]Kadir Lofca, Jason Jerald, Dalton Costa, Regis Kopper:
Does Adding Physical Realism to Virtual Reality Training Reduce Time Compression? CoRR abs/2302.03623 (2023) - [i3]Matheus Negrão, Joaquim Jorge, Joao Ricardo Nickenig Vissoci, Regis Kopper, Anderson Maciel:
Exploring Affordances for AR in Laparoscopy. CoRR abs/2302.03915 (2023) - [i2]Amani Taweel, Joaquim Jorge, Anderson Maciel, João Ricardo Nickenig Vissoci, Regis Kopper:
SURVIVRS: Surround Video-Based Virtual Reality for Surgery Guidance. CoRR abs/2302.03953 (2023) - 2022
- [j14]Daniela Gorski Trevisan, Regis Kopper, Victor Adriel de Jesus Oliveira:
Foreword to the Special Section on the 2021 Symposium on Virtual and Augmented Reality (SVR 2021). Comput. Graph. 102: 12- (2022) - [j13]Vinicius Costa de Souza, Anderson Maciel, Luciana Porcher Nedel, Regis Kopper:
Measuring Presence in Virtual Environments: A Survey. ACM Comput. Surv. 54(8): 163:1-163:37 (2022) - [c37]Kadir Lofca, Jason Haskins, Jason Jerald, Regis Kopper:
Studying the Effect of Physical Realism on Time Perception in a HAZMAT VR Simulation. VR Workshops 2022: 884-885 - 2021
- [j12]Zekun Cao, Jerônimo Grandi, Regis Kopper:
Granulated Rest Frames Outperform Field of View Restrictors on Visual Search Performance. Frontiers Virtual Real. 2: 604889 (2021) - [j11]Yunhan Wang, Regis Kopper:
Efficient and Accurate Object 3D Selection With Eye Tracking-Based Progressive Refinement. Frontiers Virtual Real. 2: 607165 (2021) - [j10]Sicong Liu, Jillian M. Clements, Elayna P. Kirsch, Hrishikesh M. Rao, David J. Zielinski, Yvonne Lu, Boyla O. Mainsah, Nicholas D. Potter, Marc A. Sommer, Regis Kopper, Lawrence G. Appelbaum:
Psychophysiological Markers of Performance and Learning during Simulated Marksmanship in Immersive Virtual Reality. J. Cogn. Neurosci. 33(7): 1253-1270 (2021) - [j9]Vinicius Costa de Souza, Anderson Maciel, Luciana Porcher Nedel, Regis Kopper, Klaus Loges, Eliane Schlemmer:
VR Neuro Game: a Virtual Reality Game to Support Neuroanatomy Teaching and Learning. J. Interact. Syst. 12(1): 253-268 (2021) - [c36]Eduardo Gabriel Queiroz Palmeira, Igor de Andrade Moraes, Eduardo Telles, Victor Biagiotti Saint Martin, Victor Barbosa Gonçalves, Regis Kopper, Edgard Lamounier, Alexandre Cardoso:
One-Handed Text Entry in Mobile-Based Virtual Reality: An Ambiguous Keyboard Technique. AHFE (17) 2021: 310-318 - [c35]Jerônimo G. Grandi, Zekun Cao, Mark Ogren, Regis Kopper:
Design and Simulation of Next-Generation Augmented Reality User Interfaces in Virtual Reality. VR Workshops 2021: 23-29 - 2020
- [c34]Vinicius Costa de Souza, Anderson Maciel, Luciana P. Nedel, Regis Kopper, Klaus Loges, Eliane Schlemmer:
The Effect of Virtual Reality on Knowledge Transfer and Retention in Collaborative Group-Based Learning for Neuroanatomy Students. SVR 2020: 92-101 - [c33]Jerônimo G. Grandi, Zekun Cao, Mark Ogren, Regis Kopper:
Simulating Next-Generation User Interfaces for Law Enforcement Traffic Stops. VR Workshops 2020: 827-828 - [e3]Patrick Bourdot, Victoria Interrante, Regis Kopper, Anne-Hélène Olivier, Hideo Saito, Gabriel Zachmann:
Virtual Reality and Augmented Reality - 17th EuroVR International Conference, EuroVR 2020, Valencia, Spain, November 25-27, 2020, Proceedings. Lecture Notes in Computer Science 12499, Springer 2020, ISBN 978-3-030-62654-9 [contents]
2010 – 2019
- 2019
- [c32]Jerônimo G. Grandi, Mark Ogren, Regis Kopper:
An Approach to Designing Next Generation User Interfaces for Public-Safety Organizations. VR 2019: 944-945 - [c31]Angelina Chang Liu, Brian Hyun-jong Lee, Regis Kopper:
Towards a Virtual Memory Palace. VR 2019: 1046-1047 - [p1]Doug A. Bowman, Regis Kopper, Felipe Bacim:
Effortless 3D Selection through Progressive Refinement. VR Developer Gems 2019: 211-227 - 2018
- [c30]Leonardo Pavanatto Soares, Regis Kopper, Márcio Sarroglia Pinho:
EGO-EXO: A Cooperative Manipulation Technique with Automatic Viewpoint Control. SVR 2018: 82-88 - [c29]Vinicius Costa de Souza, Luciana P. Nedel, Regis Kopper, Anderson Maciel, Leonardo Tagliaro:
The Effects of Physiologically-Adaptive Virtual Environment on User's Sense of Presence. SVR 2018: 133-142 - [c28]Zekun Cao, Jason Jerald, Regis Kopper:
Visually-Induced Motion Sickness Reduction via Static and Dynamic Rest Frames. VR 2018: 105-112 - [c27]Jillian M. Clements, Regis Kopper, David J. Zielinski, Hrishikesh Rao, Marc A. Sommer, Elayna P. Kirsch, Boyla O. Mainsah, Leslie M. Collins, Lawrence G. Appelbaum:
Neurophysiology of Visual-Motor Learning During a Simulated Marksmanship Task in Immersive Virtual Reality. VR 2018: 451-458 - [c26]Yuchen Zhao, Maurizio Forte, Regis Kopper:
VR Touch Museum. VR 2018: 741-742 - 2017
- [c25]David J. Zielinski, Derek Nankivil, Regis Kopper:
Specimen Box: A tangible interaction technique for world-fixed virtual reality displays. 3DUI 2017: 50-58 - [c24]Leonardo Pavanatto Soares, Márcio Sarroglia Pinho, Regis Kopper:
Design and preliminary evaluation of an EGO-exocentric technique for cooperative manipulation. 3DUI 2017: 203-204 - [c23]Ana Grasielle Dionísio Corrêa, Eduardo Zilles Borba, Roseli D. Lopes, Marcelo Knörich Zuffo, Astolfo Araujo, Regis Kopper:
User experience evaluation with archaeometry interactive tools in Virtual Reality environment. 3DUI 2017: 217-218 - [c22]Asma Naz, Regis Kopper, Ryan P. McMahan, Mihai Nadin:
Emotional qualities of VR space. VR 2017: 3-11 - [c21]David J. Zielinski, Derek Nankivil, Regis Kopper:
6 Degrees-of-freedom manipulation with a transparent, tangible object in world-fixed virtual reality displays. VR 2017: 221-222 - [c20]Eduardo Zilles Borba, Andre Montes, Roseli de Deus Lopes, Marcelo Knörich Zuffo, Regis Kopper:
Itapeva 3D: Being Indiana Jones in virtual reality. VR 2017: 361-362 - [c19]Eduardo Zilles Borba, Andre Montes, Marcio Almeida, Mario Nagamura, Roseli D. Lopes, Marcelo Knörich Zuffo, Astolfo Araujo, Regis Kopper:
ArcheoVR: Exploring Itapeva's archeological site. VR 2017: 463-464 - [i1]Asma Naz, Regis Kopper, Ryan P. McMahan, Mihai Nadin:
Emotional Qualities of VR Space. CoRR abs/1701.06412 (2017) - 2016
- [c18]David J. Zielinski, Marc A. Sommer, Hrishikesh M. Rao, Lawrence G. Appelbaum, Nicholas D. Potter, Regis Kopper:
Evaluating the effects of image persistence on dynamic target acquisition in low frame rate virtual environments. 3DUI 2016: 133-140 - [c17]Leonardo Pavanatto Soares, Thomas Volpato de Oliveira, Vicenzo Abichequer Sangalli, Márcio Sarroglia Pinho, Regis Kopper:
Collaborative hybrid virtual environment. 3DUI 2016: 283-284 - [c16]Eduardo Zilles Borba, Marcio Cabral, Roseli de Deus Lopes, Marcelo Zuffo, Regis Kopper:
VR model to explore archaeological sites in a non-destructive way. SIGGRAPH VR Village 2016: 23:1 - [c15]David J. Zielinski, Hrishikesh Rao, Nick Potter, Lawrence G. Appelbaum, Regis Kopper:
Evaluating the effects of image persistence on dynamic target acquisition in low frame rate virtual environments. VR 2016: 319-320 - [c14]Eduardo Zilles Borba, Marcio Cabral, Roseli de Deus Lopes, Marcelo Knörich Zuffo, Regis Kopper:
A fully immersive virtual model to explore archaeological sites. VR 2016: 326 - 2015
- [j8]Eric D. Ragan, Doug A. Bowman, Regis Kopper, Cheryl Stinson, Siroberto Scerbo, Ryan P. McMahan:
Effects of Field of View and Visual Complexity on Virtual Reality Training Effectiveness for a Visual Scanning Task. IEEE Trans. Vis. Comput. Graph. 21(7): 794-807 (2015) - [c13]David J. Zielinski, Hrishikesh M. Rao, Marc A. Sommer, Regis Kopper:
Exploring the effects of image persistence in low frame rate virtual environments. VR 2015: 19-26 - [c12]Ayana Burkins, Regis Kopper:
Wayfinding by auditory cues in virtual environments. VR 2015: 155-156 - [e2]George Bebis, Richard Boyle, Bahram Parvin, Darko Koracin, Ioannis T. Pavlidis, Rogério Schmidt Feris, Tim McGraw, Mark Elendt, Regis Kopper, Eric D. Ragan, Zhao Ye, Gunther H. Weber:
Advances in Visual Computing - 11th International Symposium, ISVC 2015, Las Vegas, NV, USA, December 14-16, 2015, Proceedings, Part I. Lecture Notes in Computer Science 9474, Springer 2015, ISBN 978-3-319-27856-8 [contents] - [e1]George Bebis, Richard Boyle, Bahram Parvin, Darko Koracin, Ioannis T. Pavlidis, Rogério Schmidt Feris, Tim McGraw, Mark Elendt, Regis Kopper, Eric D. Ragan, Zhao Ye, Gunther H. Weber:
Advances in Visual Computing - 11th International Symposium, ISVC 2015, Las Vegas, NV, USA, December 14-16, 2015, Proceedings, Part II. Lecture Notes in Computer Science 9475, Springer 2015, ISBN 978-3-319-27862-9 [contents] - 2014
- [c11]Diego J. Rivera-Gutierrez, Regis Kopper, Andrea Kleinsmith, Juan Cendan, Glen Finney, Benjamin Lok:
Exploring Gender Biases with Virtual Patients for High Stakes Interpersonal Skills Training. IVA 2014: 385-396 - [c10]David J. Zielinski, Ryan P. McMahan, Solaiman Shokur, Edgard Morya, Regis Kopper:
Enabling closed-source applications for virtual reality via OpenGL intercept-based techniques. SEARIS 2014: 59-64 - [c9]Rebecca Bennett, David J. Zielinski, Regis Kopper:
Comparison of interactive environments for the archaeological exploration of 3D landscape data. 3DVis@IEEE VIS 2014: 67-71 - [c8]Elizabeth Izatt, Kate Scholberg, Regis Kopper:
Neutrino-KAVE: An immersive visualization and fitting tool for neutrino physics education. VR 2014: 83-84 - [c7]David J. Zielinski, Brendan Macdonald, Regis Kopper:
Comparative study of input devices for a VR mine simulation. VR 2014: 125-126 - [r1]Ryan P. McMahan, Regis Kopper, Doug A. Bowman:
Principles for Designing Effective 3D Interaction Techniques. Handbook of Virtual Environments, 2nd ed. 2014: 285-311 - 2013
- [j7]Felipe Bacim, Regis Kopper, Doug A. Bowman:
Design and evaluation of 3D selection techniques based on progressive refinement. Int. J. Hum. Comput. Stud. 71(7-8): 785-802 (2013) - [j6]Joon Hao Chuah, Andrew C. Robb, Casey White, Adam Wendling, Samsun (Sem) Lampotang, Regis Kopper, Benjamin Lok:
Exploring Agent Physicality and Social Presence for Medical Team Training. Presence Teleoperators Virtual Environ. 22(2): 141-170 (2013) - [j5]Andrew C. Robb, Regis Kopper, Ravi Ambani, Farda Qayyum, David Lind, Li-Ming Su, Benjamin Lok:
Leveraging Virtual Humans to Effectively Prepare Learners for Stressful Interpersonal Experiences. IEEE Trans. Vis. Comput. Graph. 19(4): 662-670 (2013) - [j4]Eric D. Ragan, Regis Kopper, Philip Schuchardt, Doug A. Bowman:
Studying the Effects of Stereo, Head Tracking, and Field of Regard on a Small-Scale Spatial Judgment Task. IEEE Trans. Vis. Comput. Graph. 19(5): 886-896 (2013) - [c6]David J. Zielinski, Regis Kopper, Ryan P. McMahan, Wenjie Lu, Silvia Ferrari:
Intercept tags: enhancing intercept-based systems. VRST 2013: 263-266 - 2012
- [c5]Vaishnavi Krishnan, Adriana Foster, Regis Kopper, Benjamin Lok:
Virtual Human Personality Masks: A Human Computation Approach to Modeling Verbal Personalities in Virtual Humans. IVA 2012: 146-152 - [c4]Joon Hao Chuah, Andrew C. Robb, Casey White, Adam Wendling, Samsun (Sem) Lampotang, Regis Kopper, Benjamin Lok:
Increasing agent physicality to raise social presence and elicit realistic behavior. VR 2012: 19-22 - 2011
- [b1]Regis Kopper:
Understanding and Improving Distal Pointing Interaction. Virginia Tech, Blacksburg, VA, USA, 2011 - [c3]Regis Kopper, Felipe Bacim, Doug A. Bowman:
Rapid and accurate 3D selection by progressive refinement. 3DUI 2011: 67-74 - 2010
- [j3]Pablo A. Figueroa, Yoshifumi Kitamura, Sébastien Kuntz, Lode Vanacken, Steven Maesen, Tom De Weyer, Sofie Notelaers, Johanna Renny Octavia, Anastasiia Beznosyk, Karin Coninx, Felipe Bacim, Regis Kopper, Anamary Leal, Tao Ni, Doug A. Bowman:
3DUI 2010 Contest Grand Prize Winners. IEEE Computer Graphics and Applications 30(6): 86-96 (2010) - [j2]Regis Kopper, Doug A. Bowman, Mara G. Silva, Ryan P. McMahan:
A human motor behavior model for distal pointing tasks. Int. J. Hum. Comput. Stud. 68(10): 603-615 (2010) - [j1]Eric D. Ragan, Ajith Sowndararajan, Regis Kopper, Doug A. Bowman:
The Effects of Higher Levels of Immersion on Procedure Memorization Performance and Implications for Educational Virtual Environments. Presence Teleoperators Virtual Environ. 19(6): 527-543 (2010)
2000 – 2009
- 2009
- [c2]Doug A. Bowman, Ajith Sowndararajan, Eric D. Ragan, Regis Kopper:
Higher Levels of Immersion Improve Procedure Memorization Performance. EGVE/ICAT/EuroVR 2009: 121-128 - 2006
- [c1]Regis Kopper, Tao Ni, Doug A. Bowman, Márcio Serolli Pinho:
Design and Evaluation of Navigation Techniques for Multiscale Virtual Environments. VR 2006: 175-182
Coauthor Index
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last updated on 2024-10-07 22:24 CEST by the dblp team
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