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50th SIGGRAPH 2023: Los Angeles, CA, USA - Conference Paper Track

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Geometric Optimization

Motion Recipes and Simulation

Character Animation: Knowing What to do with Your Hands

Image and Video Editing

Geometric Abstractions: Not Just for Cubists

Magical Sketching

XR Displays and Perception: Seeing What's in Front of Your Eyes

Procedural Modeling

Inverse Rendering: Does Anybody Know How I Got Here?

Fabricating Appearance

Contours, Conformality, Coarsening, and Coordinates

Thin and Thinner: Modeling Shells and Hair

Full-Body XR: Beyond the Headset

Neural Light Transport

Diffusion for Geometry

Character Animation

Colorful Topics in Imaging

Most Def: Fast, Large and Learned Deformables

Material Rendering

Surface Reconstruction

Neural Capturing

Fabrication-Oriented Design

All About Meshes

Text-Guided Generation

Marvelous Mappings

Real-Time Rendering: Gotta Go Fast!

Character Animation: Interaction

Making Faces with Neural Avatars

Environment Rendering: NeRFs on Earth

Fabulous Fabrication: From Knitting to Circuits

Making Contact: Simulating and Detecting Collisions

Neural Image Generation and Editing

Material Acquisition

Deep Geometric Learning

NeRFs for Avatars